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0.16.0.1615

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@rm-code rm-code released this 02 Sep 20:57
· 182 commits to develop since this release

Additions

  • Added paginated list UIElement.
    • Replaced old keybinding list with new paginated lists.
    • Replaced selectors in prefab editor with new paginated lists.
  • Added keybinding layouts to allow different bindings for the same key based on the game's context.
  • Added title to the keybinding screen.
  • Added selector for canvas sizes on prefab editor screen.
  • Added proper re-bindable controls for the prefab editor.
  • Added automatic camera tracking of moving characters (previously removed in 0.15.0.1521).
  • Added automatic camera movement when selecting a different character (previously removed in 0.15.0.1521).
  • Added class-based action point values.

Removals

  • Removed action to open health panel for enemy and neutral characters.

Fixes

  • Fixed huge performance issue with menu titles (especially noticeable on older systems).
  • Fixed crash after winning the game because the game tried to switch to the removed base screen.
  • Fixed tile info revealing stats of enemy characters which aren't visible to the player's characters.
  • Fixed rebinding of unassigned actions.
  • Fixed issue where equipment and inventory list weren't clearing their children properly.
  • Fixed right-click operation on inventory screen.
  • Fixed scroll bar for item description on inventory screen.
  • Fixed FOV not updating when a world object is opened.
  • Fixed flood filling tool in prefab editor.
  • Fixed camera scrolling on prefab editor screen.
  • Fixed faulty camera bounds after loading a prefab on prefab editor screen.
  • Fixed message log retaining old messages.

Other Changes

  • Changed targeted LÖVE version to 11.1 "Mysterious Mysteries".
  • Changed data structure of the game's combat map.
  • Changed FOV checks to be more efficient.
    • Checking wether a faction can see a specific tile is roughly five times faster than before.
    • Checking wether a character can see a specific tile is roughly three times as fast now.
  • Changed tile info to be more efficient by only updating it when necessary.
  • Changed world object hit points to fit the current weapon damage values.
  • Changed buttons in prefab editor to use correct icon colors.
  • Changed cursor in prefab editor to use icon and color of selected sprite.
  • Changed map editor to be visible in the main menu by default.
  • Changed map editor to start in prefab instead of layout editor mode.