0.16.0.1615
Pre-release
Pre-release
Additions
- Added paginated list UIElement.
- Replaced old keybinding list with new paginated lists.
- Replaced selectors in prefab editor with new paginated lists.
- Added keybinding layouts to allow different bindings for the same key based on the game's context.
- Added title to the keybinding screen.
- Added selector for canvas sizes on prefab editor screen.
- Added proper re-bindable controls for the prefab editor.
- Added automatic camera tracking of moving characters (previously removed in 0.15.0.1521).
- Added automatic camera movement when selecting a different character (previously removed in 0.15.0.1521).
- Added class-based action point values.
Removals
- Removed action to open health panel for enemy and neutral characters.
Fixes
- Fixed huge performance issue with menu titles (especially noticeable on older systems).
- Fixed crash after winning the game because the game tried to switch to the removed base screen.
- Fixed tile info revealing stats of enemy characters which aren't visible to the player's characters.
- Fixed rebinding of unassigned actions.
- Fixed issue where equipment and inventory list weren't clearing their children properly.
- Fixed right-click operation on inventory screen.
- Fixed scroll bar for item description on inventory screen.
- Fixed FOV not updating when a world object is opened.
- Fixed flood filling tool in prefab editor.
- Fixed camera scrolling on prefab editor screen.
- Fixed faulty camera bounds after loading a prefab on prefab editor screen.
- Fixed message log retaining old messages.
Other Changes
- Changed targeted LÖVE version to 11.1 "Mysterious Mysteries".
- Changed data structure of the game's combat map.
- Changed FOV checks to be more efficient.
- Checking wether a faction can see a specific tile is roughly five times faster than before.
- Checking wether a character can see a specific tile is roughly three times as fast now.
- Changed tile info to be more efficient by only updating it when necessary.
- Changed world object hit points to fit the current weapon damage values.
- Changed buttons in prefab editor to use correct icon colors.
- Changed cursor in prefab editor to use icon and color of selected sprite.
- Changed map editor to be visible in the main menu by default.
- Changed map editor to start in prefab instead of layout editor mode.