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0.12.0.1207

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@rm-code rm-code released this 24 Nov 18:37
· 585 commits to develop since this release

Additions

  • Added input dialog which allows custom savegame names
  • Added ingame map editor which allows to create layouts and prefabs which are used by the procedural map generator (can be activated in the options menu)
  • Added new map layouts
  • Added new prefabs

Fixes

  • Fixed text content of UISelectField not matching the width of the actual UIElement
  • Fixed window flickering for a moment on game start
  • Fixed overlapping buttons on horizontal ui lists

Other Changes

  • Settings can now be saved to disk
    • Adjusted the options menu to apply changed settings only when the user clicks on apply. It will also warn the user if there are unsaved changes upon closing the screen.
  • Renamed button "Close" to "Resume" on Ingame-Menu
  • Changed path for external texturepacks to "mods/texturepacks"
  • The default texture pack is now copied to the mods folder on game start
  • Update sprite definition for tile_grass
  • Optimized search for valid spawnpoints (with the old method it could take up to a few hundred tries to spawn a character - now it takes only 3 on average)