0.12.0.1207
Pre-release
Pre-release
Additions
- Added input dialog which allows custom savegame names
- Added ingame map editor which allows to create layouts and prefabs which are used by the procedural map generator (can be activated in the options menu)
- Added new map layouts
- Added new prefabs
Fixes
- Fixed text content of UISelectField not matching the width of the actual UIElement
- Fixed window flickering for a moment on game start
- Fixed overlapping buttons on horizontal ui lists
Other Changes
- Settings can now be saved to disk
- Adjusted the options menu to apply changed settings only when the user clicks on apply. It will also warn the user if there are unsaved changes upon closing the screen.
- Renamed button "Close" to "Resume" on Ingame-Menu
- Changed path for external texturepacks to "mods/texturepacks"
- The default texture pack is now copied to the mods folder on game start
- Update sprite definition for tile_grass
- Optimized search for valid spawnpoints (with the old method it could take up to a few hundred tries to spawn a character - now it takes only 3 on average)