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Releases: rexxar-tc/NoGrief

v2.0.0.267

27 Oct 15:02
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Added voxel protection: Only admins and space masters can use voxel hands, paste planets, or paste asteroids.

Fixed issue where you can start a new grid inside a protection zone where block building is disabled.

Decreased force of exclusion zones. They won't push you away quite so violently now.

v2.0.0.238

16 Oct 05:53
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New feature: Projection limits.

You can limit the size of blueprints that players can load into projectors. If they go over the limit, the server will send them a warning message and it will ignore their attempt to change the projected blueprint. If you set AdminExempt, admins and projectors owned by admins can bypass the limit.

v2.0.0.225

15 Oct 09:20
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Exclusion zones are here! When an exclusion zone is set up, any players not allowed in will be physically pushed away! They will also be shown a message telling them they aren't allowed to get near your protected area. You can allow players based on faction, or you can manually whitelist players by SteamID, and entities by EntityID. With the TransportAdd option enabled, any players or ships that you bring into the exclusion zone will automatically be added to the list of allowed entities or players.

An improvement to both zone types: All projectiles and missiles will be removed at the zone boundary. This means that players can't sit just inside the zone and attack people outside, and it stops people trying to snipe you while you're inside an exclusion zone.

Protection zones also improved: AdminExempt and OwnerExempt now applies to grinding when you have StopDamage and StopGrinding enabled.

v2.0.0.204

13 Oct 00:38
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Fixes an issue where damage prevention was always active.

Added an option to prevent grinding separately from other damage.

v2.0.0.187

12 Oct 02:55
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Hooray for re-release!

Right now you've got protection zones and paste limitation.

Protection zones are a bit rough around the edges, but it works. Anything inside the zone is protected by the set rules. You can protect grids from painting, placing blocks, removing blocks, damage, or deletion. You can also choose to make players inside the zone immune to damage. Admin exempt allows admins to circumvent any rule except damage.

Paste limitation puts a restriction on the size of grids that players can paste in. This intercepts the network message, so there is no strain at all on the server when a player tries to paste an enormous ship. You can automatically ban or kick players who violate the rules, and send automatic messages publicly and privately. You can also choose to make admins or players with space master immune to the rule.

v1.0.0.96

01 Feb 04:12
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This update adds the ability to limit the size of grids that may be spawned into the world.

Three new options to configure this:

CreateProtect: Turns the protection on or off.
MaxCreateNotify: This will send a global chat message when a grid spawn is stopped.
MaxCreateSize: The maximum size, in number of blocks, that may be spawned into the world. Grids with more blocks than this won't be allowed to spawn.

I can't tell who spawned a grid, so I can't send them a private message. Global chat message will have to do.

The plugin will always log when a grid has been prevented from spawning.

v1.0.0.84

21 Jan 17:04
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Update for this week's patch.

v1.0.0.78

14 Jan 14:37
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Woo new feature time!

I give you: _Protection Zones_

It's pretty straightforward, you pick a ship and a radius, and anything inside that sphere will be completely invulnerable.

There are two extra options: MaxGridCount and MaxGridSize.

MaxGridSize can be used to protect only grids under a certain number of blocks, and MaxGridCount protects only a certain number of grids. Currently the server doesn't sent a message to pilots of ships that don't meet those criteria, but that should be coming soon.

v1.0.0.60

11 Jan 03:02
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Added quick and dirty faction support to exclusion zones. There's now a "FactionTag" item in your ExclusionItems menu. Type your faction tag in there (it's not case-sensitive) and any players in that faction should be allowed in your exclusion zone. The TransportAdd option applies to faction players just as it does anyone else.

v1.0.0.56

10 Jan 23:45
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Updated to work on the new version of SE.