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road_editor.as: improved road gizmo, added mouse drag.
This is a messy commit as I reorganized the whole file into folding-regions to be able to work in script_editor.as. New features: * Road points now can be dragged using mouse (previously just moved with M hotkey). * Road point gizmos now always indicate hover (previously just if unselected). * Hover indication was changed - instead of changing color/size/thickness of the regular elements, it now draws extra elements around it. * UI redesigned to be displayed at bottom center of screen, wide and not very tall (as opposed to previous narrow panel fixed to left side of screen) - much better for ultrawide monitors such as mine :) * UI layout changed to accomodate new placement - multiple CollapsingHeader panels became their own tabs (mesh regen, AI waypoints).
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