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Fixed CollisionsDebugUI showing removed collision elements.
The problem was removing collision boxes+tris from collision system was never implemented - the elements were only disabled and hiden, not removed. Changes: * New scripting API: `game.pruneCollisionElements()` - deletes boxes+tris marked for deletion. * missions.as: invoke `game.pruneCollisionElements()` after unloading mission. * CollisionsDebugUI: added button "prune collision elements" which forces the pruning. * ProceduralRoad: fixed missing cleanup of collision mesh. * Utils.h: `std::erase_if()` hack for Microsoft Visual Studio. FIXUP: Collisions Debug UI: fixed typo in "Num collision meshes" FIXUP: Portable `erase_if<>()`
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