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Tuning: fixups of prop/flexbody tweaks.
Code changes: * TuneupFileFormat: just renamed `Xrot` to `Xrotation` * CacheSystem.cpp: Fixed protected elements not being reset with Reset btn. * AddonPartFileFormat: Fixed `addonpart_tweak_prop/_flexbody` not being parsed at all. * FlexBody, FlexFactory: added 'orig mesh name' field to flexbody, for UIs. * ActorSpawner: Pass ID and orig mesh name to placeholder-flexbody. * GfxActor: fixed crash when rendering actor with a flexbody removed via tuneup/addonpart. The problem was `FinishFlexbodyTasks()` processing placeholder flexbodies. Now using `isVisible()`.
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