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SurveyMap now zooms to static texture
There are issues though: * Even after hardcoding the texture size to 4096x4096 (the maximum value guaranteed to be portable), the resolution doesn't look spectacular on the zoomed in map, even on small terrain like Auriga. * On both DirectX9 and GL, I'm getting a strange fade-to-black effect where the texture renders all black until zoomed in. Even when inputting exactly uv0=(0,0) and uv1=(1,1) which is the same as imgui defaults, it renders black. When left without the arguments, it renders OK. I need to look closer at this.
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