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Added support for removing an instance from the animation system
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Fixed a couple animation related issues to blending and transitioning
The network client will now automatically disconnect if connected when shutting down the application
Adjusted Fov calculation
Modified character controller
Added a lot of network related components and support
Unified Animation State handling for player/networked units
Added support for changing direction while jumping, if your inital jump had no direction
Added NetworkedInfo editor panel, which includes information about your networked state and any potential targets
Changed a lot of manually specified types to auto, when the type is clear from the right hand statement
Added new console commands (cast, damage, kill, revive, morph, createchar, deletechar)
Added support for loading a model through display id (Still needs more work for complete support)
Added support for unloading a model for an entity
Added default pre baked textures for all race native display ids
Added sampler array support in the ModelRenderer to properly select sampler based on texture flags
Updated LuaManager to have an internal/public state pair (WIP)
Removed a couple leftover CMake files
Updated Submodule Engine
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NixAJ committed Jul 24, 2024
1 parent b9701c4 commit 9e073d8
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Showing 74 changed files with 3,502 additions and 886 deletions.
5 changes: 0 additions & 5 deletions Source/CMakeLists.txt

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2 changes: 1 addition & 1 deletion Source/Game/Game.lua
Original file line number Diff line number Diff line change
Expand Up @@ -52,6 +52,6 @@ Solution.Util.CreateConsoleApp(gameAppMod.Name, Solution.Projects.Current.BinDir
"**.ico"
}
Solution.Util.SetFiles(appIconFiles)
vpaths { ['Resources/*'] = { '*.rc', '**.ico' } }
vpaths { ['Resources/**'] = { '*.rc', '**.ico' } }
end)
end)
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