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Added support for removing an instance from the animation system
Fixed a couple animation related issues to blending and transitioning The network client will now automatically disconnect if connected when shutting down the application Adjusted Fov calculation Modified character controller Added a lot of network related components and support Unified Animation State handling for player/networked units Added support for changing direction while jumping, if your inital jump had no direction Added NetworkedInfo editor panel, which includes information about your networked state and any potential targets Changed a lot of manually specified types to auto, when the type is clear from the right hand statement Added new console commands (cast, damage, kill, revive, morph, createchar, deletechar) Added support for loading a model through display id (Still needs more work for complete support) Added support for unloading a model for an entity Added default pre baked textures for all race native display ids Added sampler array support in the ModelRenderer to properly select sampler based on texture flags Updated LuaManager to have an internal/public state pair (WIP) Removed a couple leftover CMake files Updated Submodule Engine
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