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Releases: microsoft/DirectXTK12

February 2023

07 Feb 21:08
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  • Fixed warnings when using GPU-based validation on PC
  • Mouse relative mode now accumulates multiple delta updates per frame. Added new optional but recommended method EndOfInputFrame.
  • Fixed out-of-bounds read bug in the .WAV file reader.
  • Additional checks added to DDSTextureLoader for planar video formats.
  • CMake project updates

This version is also available on NuGet as version 2023.2.7

This version is available via vcpkg.

This is the last release that will support building for the legacy Xbox One XDK using VS 2017. See this issue for details or feedback.

December 2022

18 Dec 04:57
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  • DirectXHelpers updated with CreateUnorderedAccessView, CreateRenderTargetView, CreateBufferShaderResourceView, and CreateBufferUnorderedAccessView helpers
  • Added EnableLighting method to EffectFactory to support creating unlit model materials
  • GamePad, Keyboard, and Mouse headers have USING_XINPUT, USING_GAMEINPUT, USING_WINDOWS_GAMING_INPUT defines
  • Updates for GameInputCreate failure handling on PC
  • Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
  • CMake project updated to require 3.20 or later
  • CMake and MSBuild project updates
  • Minor MinGW code changes
  • Added Azure Dev Ops Pipeline YAML files
  • Test suite updated with CTest support

This version is also available on NuGet as version 2022.12.18

This version is available via vcpkg.

October 2022

18 Oct 04:50
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  • Additional methods for DirectX Tool Kit for Audio emitter and listener for cone and falloff curves
  • Added use of C++11 inline namespaces to make it possible to link both DX11 and DX12 versions at once
  • Minor fix for CompileShaders.cmd to address additional 'paths with spaces' issues
  • Minor CMake update

This version is also available on NuGet as version 2022.10.18

This version is available via vcpkg.

July 2022

30 Jul 04:46
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  • DDSTextureLoader Ex functions now support a DDS_LOADER_IGNORE_SRGB flag.
  • Fixed Mouse race-condition with changing mode and resetting scroll wheel at the same time.
  • Updates for MinGW ABI fixes in the latest DirectX-Headers.
  • CMake and MSBuild project updates
  • Minor code review

This version is also available on NuGet as version 2022.7.30

This version is available via vcpkg.

June 2022

17 Jun 10:12
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  • GamePad, Keyboard, and Mouse updated to use GameInput on PC for the Gaming.Desktop.x64 platform
  • CMake project updates
  • Minor code review

This version is available via vcpkg.

May 2022

10 May 18:41
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  • C++20 spaceship operator updates for SimpleMath
  • Fixed missing VertexPositionNormal::InputLayout
  • Minor updates for VS 2022 (17.2)
  • CMake project updates (now supports MSVC, clang/LLVM, and MinGW)
  • Updated D3DX12 internal copy with latest changes from DirectX-Headers GitHub
  • Retired VS 2017 projects
  • Minor code review
  • Reformat source using updated .editorconfig settings

This version is also available on NuGet as version 2022.5.10

This version is available via vcpkg.

March 2022

25 Mar 02:55
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  • Fixed bug in UWP implementation of Mouse that combined vertical/horizontal scroll-wheel input
  • Code refactoring for input classes (GamePad, Keyboard, and Mouse)
  • Update build switches for SDL recommendations
  • CMake project updates and UWP platform CMakePresets
  • Fixed constexpr compat issue with DEFINE_ENUM_FLAG_OPERATORS in legacy Xbox One XDK
  • Dropped support for legacy Xbox One XDK prior to April 2018

This version is also available on NuGet as version 2022.3.24

This version is available via vcpkg.

This is the last release I plan to support for VS 2017. See this issue for details and feedback.

February 2022

01 Mar 00:36
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  • Minor fix to DescriptorHeap Increment() to return uint32_t instead of size_t
  • Updated D3DX12 internal copy with latest changes from GitHub
  • SimpleMath Matrix updated with ToEuler and Vector3 version of CreateFromYawPitchRoll methods
  • SimpleMath Quaternion updated with ToEuler, RotateTowards, FromToRotation, LookRotation, and Angle methods
  • Keyboard updated with new IME On/Off v-keys
  • Win32 Mouse now uses WM_ACTIVATE for more robust behavior
  • DirectX Tool Kit for Audio updated for Advanced Format (4Kn) wavebank streaming
  • Code and project review including fixing clang v13 warnings
  • Added CMakePresets.json

This version is also available on NuGet as version 2022.3.1

This version is available via vcpkg.

November 20, 2021

01 Mar 05:05
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CMake only release of November 2021 for vcpkg.

November 8, 2021

09 Nov 04:32
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  • VS 2022 support
  • Updated D3DX12 internal copy with latest change from GitHub
  • Minor code and project review

This version is also available on NuGet as version 2021.11.8

This version is available via vcpkg.