Skip to content

Commit

Permalink
October 17, 2022 release
Browse files Browse the repository at this point in the history
  • Loading branch information
walbourn committed Oct 18, 2022
1 parent 28b6554 commit 75a59a5
Show file tree
Hide file tree
Showing 2 changed files with 8 additions and 2 deletions.
6 changes: 6 additions & 0 deletions HISTORY.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,12 @@ Release available for download on [GitHub](https://github.com/microsoft/DirectXT

## Release History

### October 17, 2022
* Additional methods for *DirectX Tool Kit for Audio* emitter and listener for cone and falloff curves
* Added use of C++11 inline namespaces to make it possible to link both DX11 and DX12 versions at once
* Minor fix for ``CompileShaders.cmd`` to address additional 'paths with spaces' issues
* Minor CMake update

### July 29, 2022
* DDSTextureLoader ``Ex`` functions now support a ``DDS_LOADER_IGNORE_SRGB`` flag.
* Fixed Mouse race-condition with changing mode and resetting scroll wheel at the same time.
Expand Down
4 changes: 2 additions & 2 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,11 +6,11 @@ http://go.microsoft.com/fwlink/?LinkID=615561

Copyright (c) Microsoft Corporation.

**July 29, 2022**
**October 17, 2022**

This package contains the "DirectX Tool Kit", a collection of helper classes for writing Direct3D 12 C++ code for Universal Windows Platform (UWP) apps for Windows 11 / Windows 10, game titles for Xbox Series X\|S / Xbox One, and Win32 desktop applications for Windows 11 / Windows 10.

This code is designed to build with Visual Studio 2019 (16.9 or later), Visual Studio 2022, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.
This code is designed to build with Visual Studio 2019 (16.11), Visual Studio 2022, or clang for Windows v11 or later. Use of the Windows 10 May 2020 Update SDK ([19041](https://walbourn.github.io/windows-10-may-2020-update-sdk/)) or later is required.

These components are designed to work without requiring any content from the legacy DirectX SDK. For details, see [Where is the DirectX SDK?](https://aka.ms/dxsdk).

Expand Down

0 comments on commit 75a59a5

Please sign in to comment.