Releases: microsoft/DirectXTK12
Releases · microsoft/DirectXTK12
July 3, 2018
- Model
LoadStaticBuffers
method to use static vs. dynamic VB/IB - breaking change Custom Model loaders and renderers should be updated for changes to ModelMeshPart
- ModelMeshPart
DrawInstanced
method added - Code and project cleanup
This version is also available on NuGet as version 2018.7.3
May 31, 2018
- VS 2017 updated for Windows 10 April 2018 Update SDK (17134)
- Regenerated shaders using Windows 10 April 2018 Update SDK (17134)
The VS 2017 projects for Win32 desktop and UWP now require VS 2017 (15.7 update) or later
This version is also available on NuGet as version 2018.6.1
- Universal Windows Platform apps using VS 2015 Update 3 or VS 2017
- Windows desktop app using VS 2015 Update 3 or VS 2017
Starting with this release, the NuGet packages are digitally signed
May 14, 2018
- EffectPipelineStateDescription updated with
GetDesc
method - Updated for VS 2017 15.7 update warnings
- Code and project cleanup
This version is also available on NuGet as version 2018.5.14
April 23, 2018
AlignUp
,AlignDown
template functions in DirectXHelpers.hScopedBarrier
added to DirectXHelpers.h- Mouse support for cursor visibility
- SimpleMath and VertexTypes updated with default copy and move ctors
- SimpleMath updates to use constexpr
- Basic multi-GPU support added
- More debug object naming for PIX
- PostProcess updated with 'big triangle' optimization
- Code and project file cleanup
This version is also available on NuGet as version 2018.4.23
February 22, 2018
AlignUp
,AlignDown
template functions inDirectXHelpers.h
- More debug object naming for PIX
February 7, 2018
- Mouse fix for cursor behavior when using Remote Desktop for Win32
- Updated for a few more VS 2017 warnings
December 13, 2017
PBREffect
andDebugEffect
addedNormalMapEffect
no longer requires or uses explicit vertex tangents (see this blog post)- Updated for VS 2017 15.5 update warnings
- Code cleanup
This version is also available on NuGet as version 2017.12.13
November 1, 2017
- VS 2017 updated for Windows 10 Fall Creators Update SDK (16299)
- Regenerated shaders using Windows 10 Fall Creators Update SDK (16299)
The VS 2017 projects for Win32 desktop and UWP now require VS 2017 (15.4 update) or later
September 22, 2017
- Updated for VS 2017 15.3 update /permissive- changes
- ScreenGrab updated to use non-sRGB metadata for
PNG
- Mouse use of
WM_INPUT
updated for Remote Desktop scenarios
This version is also available on NuGet as version 2017.9.22
July 28, 2017
- Fix for WIC writer when codec target format requires a palette
- Fix for error detection in
ResourceUploadBatch::End
method - Code cleanup