Public Release 2.1.1
Summary
Well, we made it. This is the official public release of Merge Plugins Standalone. Get excited! 😄
Changes
- Fixed TESV_Papyrus_Flags browse filter, added All files (.) filter
- Fixed bug with copy general assets using the game's data directory in certain cases
- Created plugin selection form
- Added type-to-search to all list views
- Added help integrations/documentation framework
- Completed documentation
- Added Verify File Access button to merging tab
- Integration-dependent options are now disabled if the integrations they depend on aren't set up
- We now open the Options Form when a new profile has been created
- When editing/creating a merge, a filename missing .esp at the end is now invalid, and entering the TEdit highlights the text before the .esp file extension
- Added -profile target line parameter
- Added -offline target line parameter
- OK button of Options Form is now disabled if the Mod Manager integration is invalid
- Fixed integration detection exception, and the annoying disk prompt that would sometimes come up when detecting integrations
- Balloon hints are now hidden when the user brings up a child form
- Added NMM integration for Nexus Mod Manager v0.60a+
- Changed the TDetailsListEditor into a virtual TStringGrid, allowing for link styling and (nearly) unlimited rows (allowing us to remove the limitation on the Files and Errors sections for merges)
- Heavily refactored the entire project
- Logs now saved to separate folders
- Fixed asset copying being backwards
- Made it so resetting user registration re-registers them if possible
- Fixed script fragment copying targeting the merged plugin instead of the plugins that were merged