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Releases: matortheeternal/merge-plugins

Hotfix 2.3.1

29 Dec 08:26
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Changes

  • Fixed issue with loading SSE load order

Update 2.3

29 Dec 07:43
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Changes

  • Added SSE Support
  • Resolved issue with handling BSA archives
  • Adjusted how the profile form works. Now it will always create default profiles for games that don't have profiles.

Fallout 4 Reference Building Fixed

28 Sep 18:28
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Changes

  • Fixed issue with building references for Fallout 4 ESPs with QUST child records (you should now be able to load the DLC ESMs and the Unofficial Fallout 4 Patch.esp)

Fallout 4 NMM load order sorting fixed

27 Sep 17:23
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Changes

  • Fixed more issues with Fallout 4 load order sorting (asterisks in plugins.txt)
  • Fixed handling of missing master files in plugins.txt

Fallout 4 Fixes

27 Sep 07:19
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Changes

  • Fixed issue with Fallout 4 load order sorting
  • Fixed issue with Fallout 4 dictionary update not working
  • Fixed issue with FNV/FO3 dictionary update messages

Fallout 4 Support v2.2

25 Sep 19:52
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Changes

  • Fallout 4 support

Hotfix v2.1.3

29 Dec 06:50
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Changes

  • Corrected load order bug for FO3/FNV/TES4 when not using MO
  • Implemented Extract BSAs option (it did nothing before this update)
  • Made documentation on the Resolve Issues Window
  • Added Troubleshooting section to documentation
  • Updated Merge Statuses section of the documentation
  • Fixed Reset Errors being unavailable when a plugin had no errors
  • Fixed changing the merge name not always updating its data path
  • Fixed merge failure due to an access violation when using the New Records merging method
  • Returned the limitation on the fails and files sections of the Merge Details view of 1000 items each
  • When the merge destination directory is the data folder Merge Plugins will put merged assets directly into the folder instead of creating a subfolder for each merge
  • Merge Plugins no longer breaks due to different regional Decimal Separator characters.
  • Fixed the OK button of the Options Form not updating when changing the Merge destination directory

Hotfix v2.1.2

29 Dec 06:50
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Changes

  • Fixed issue with styles not drawing when plugin selection form initially appears
  • Fixed load order being incorrect for FO3/FNV/TES4
  • Fixed main application window not repainting when restored sometimes
  • Updated the limitation section of the documentation
  • Fixed some issues with record renumbering code that could cause issues when renumbering FormIDs, specifically when merging TES4 plugins.
  • Fixed issue with merge deletion sometimes causing the program to freeze
  • Fixed issue with Dictionary button not enabling when the user downloads a dictionary they didn't have using the Update Button
  • Fixed list views on the Main Application window not repainting enough
  • Improved non-contiguous plugin handling. Critical non-contiguous issues can no longer be ignored
  • Fixed Find Errors checking plugins that have already been checked for errors
  • Resolved issue with the merge/ folder not being cleared when rebuilding a merge
  • Fixed issue with the Delete Merge confirmation box sometimes being hidden behind the main application window
  • The msFailed merge status is now immutable, as it should be.
  • Added a note in the documentation about Copy General Assets being on the Integrations tab
  • Fixed a critical issue with Merge version in submitted reports having a leading space, which caused the loss of some reports that were submitted over the last few days.

Public Release 2.1.1

29 Dec 06:50
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Summary

Well, we made it. This is the official public release of Merge Plugins Standalone. Get excited! 😄

Changes

  • Fixed TESV_Papyrus_Flags browse filter, added All files (.) filter
  • Fixed bug with copy general assets using the game's data directory in certain cases
  • Created plugin selection form
  • Added type-to-search to all list views
  • Added help integrations/documentation framework
  • Completed documentation
  • Added Verify File Access button to merging tab
  • Integration-dependent options are now disabled if the integrations they depend on aren't set up
  • We now open the Options Form when a new profile has been created
  • When editing/creating a merge, a filename missing .esp at the end is now invalid, and entering the TEdit highlights the text before the .esp file extension
  • Added -profile target line parameter
  • Added -offline target line parameter
  • OK button of Options Form is now disabled if the Mod Manager integration is invalid
  • Fixed integration detection exception, and the annoying disk prompt that would sometimes come up when detecting integrations
  • Balloon hints are now hidden when the user brings up a child form
  • Added NMM integration for Nexus Mod Manager v0.60a+
  • Changed the TDetailsListEditor into a virtual TStringGrid, allowing for link styling and (nearly) unlimited rows (allowing us to remove the limitation on the Files and Errors sections for merges)
  • Heavily refactored the entire project
  • Logs now saved to separate folders
  • Fixed asset copying being backwards
  • Made it so resetting user registration re-registers them if possible
  • Fixed script fragment copying targeting the merged plugin instead of the plugins that were merged

Public Beta 2.0.2

29 Dec 06:50
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Version 2.0.1.2

  • Fixed bug with settings being saved incorrectly on program exit, replacing a profile's settings with another profile's settings
  • Fixed the Options Window displaying username status incorrectly

Version 2.0.1.6

  • Fixed a bug where certian script fragments would be skipped with renumber conflicting when they still needed to be changed due to the a change in number of masters
  • Corrected "Report on merge" trying to save reports to the wrong directory
  • Fixed issue with normal copying of general assets skipping certain directories, and certain files being missing from merge file lists.

Version 2.0.1.30

  • Updated xEdit definitions for FNV and TES5
  • Added changelog support

Version 2.0.1.33

  • Reports now properly limited to 255 characters.
  • Fixes access violation on startup if no changelog present
  • Reports now have a label indicating character limitations.

Version 2.0.2.0

  • Added ability to fix (most) errors in plugins
  • Added translation support
  • Added find errors quickbar button
  • Added hints to quickbar buttons
  • Merge names and filenames will now be trimmed when saved to merges
  • Fixed issue with script fragments in BSAs not being copied
  • Plugins popup menu and merges popup menu adjusted (items moved to new submenus)
  • Added reset errors option to clear the errors found in a plugin
  • Now alerts the user if a merge had conflicting Navmeshes
  • Added self reference plugin flag for Fallout
  • Handles self-referencing GECK scripts (should make merging Fallout plugins with MCMs work)
  • Alerts the user about GECK scripts that need to be recompiled after merging

Version 2.0.2.1

  • Fixed issue with language files not being unpacked when updating
  • Added a fallback for users who won't have lang\english.lang, which directs them to GitHub to download it
  • No longer throwing an exception when a language file fails to load