Releases: matortheeternal/merge-plugins
Releases · matortheeternal/merge-plugins
Hotfix 2.3.1
Changes
- Fixed issue with loading SSE load order
Update 2.3
Changes
- Added SSE Support
- Resolved issue with handling BSA archives
- Adjusted how the profile form works. Now it will always create default profiles for games that don't have profiles.
Fallout 4 Reference Building Fixed
Changes
- Fixed issue with building references for Fallout 4 ESPs with QUST child records (you should now be able to load the DLC ESMs and the Unofficial Fallout 4 Patch.esp)
Fallout 4 NMM load order sorting fixed
Changes
- Fixed more issues with Fallout 4 load order sorting (asterisks in plugins.txt)
- Fixed handling of missing master files in plugins.txt
Fallout 4 Fixes
Changes
- Fixed issue with Fallout 4 load order sorting
- Fixed issue with Fallout 4 dictionary update not working
- Fixed issue with FNV/FO3 dictionary update messages
Fallout 4 Support v2.2
Changes
- Fallout 4 support
Hotfix v2.1.3
Changes
- Corrected load order bug for FO3/FNV/TES4 when not using MO
- Implemented Extract BSAs option (it did nothing before this update)
- Made documentation on the Resolve Issues Window
- Added Troubleshooting section to documentation
- Updated Merge Statuses section of the documentation
- Fixed Reset Errors being unavailable when a plugin had no errors
- Fixed changing the merge name not always updating its data path
- Fixed merge failure due to an access violation when using the New Records merging method
- Returned the limitation on the fails and files sections of the Merge Details view of 1000 items each
- When the merge destination directory is the data folder Merge Plugins will put merged assets directly into the folder instead of creating a subfolder for each merge
- Merge Plugins no longer breaks due to different regional Decimal Separator characters.
- Fixed the OK button of the Options Form not updating when changing the Merge destination directory
Hotfix v2.1.2
Changes
- Fixed issue with styles not drawing when plugin selection form initially appears
- Fixed load order being incorrect for FO3/FNV/TES4
- Fixed main application window not repainting when restored sometimes
- Updated the limitation section of the documentation
- Fixed some issues with record renumbering code that could cause issues when renumbering FormIDs, specifically when merging TES4 plugins.
- Fixed issue with merge deletion sometimes causing the program to freeze
- Fixed issue with Dictionary button not enabling when the user downloads a dictionary they didn't have using the Update Button
- Fixed list views on the Main Application window not repainting enough
- Improved non-contiguous plugin handling. Critical non-contiguous issues can no longer be ignored
- Fixed Find Errors checking plugins that have already been checked for errors
- Resolved issue with the merge/ folder not being cleared when rebuilding a merge
- Fixed issue with the Delete Merge confirmation box sometimes being hidden behind the main application window
- The msFailed merge status is now immutable, as it should be.
- Added a note in the documentation about Copy General Assets being on the Integrations tab
- Fixed a critical issue with Merge version in submitted reports having a leading space, which caused the loss of some reports that were submitted over the last few days.
Public Release 2.1.1
Summary
Well, we made it. This is the official public release of Merge Plugins Standalone. Get excited! 😄
Changes
- Fixed TESV_Papyrus_Flags browse filter, added All files (.) filter
- Fixed bug with copy general assets using the game's data directory in certain cases
- Created plugin selection form
- Added type-to-search to all list views
- Added help integrations/documentation framework
- Completed documentation
- Added Verify File Access button to merging tab
- Integration-dependent options are now disabled if the integrations they depend on aren't set up
- We now open the Options Form when a new profile has been created
- When editing/creating a merge, a filename missing .esp at the end is now invalid, and entering the TEdit highlights the text before the .esp file extension
- Added -profile target line parameter
- Added -offline target line parameter
- OK button of Options Form is now disabled if the Mod Manager integration is invalid
- Fixed integration detection exception, and the annoying disk prompt that would sometimes come up when detecting integrations
- Balloon hints are now hidden when the user brings up a child form
- Added NMM integration for Nexus Mod Manager v0.60a+
- Changed the TDetailsListEditor into a virtual TStringGrid, allowing for link styling and (nearly) unlimited rows (allowing us to remove the limitation on the Files and Errors sections for merges)
- Heavily refactored the entire project
- Logs now saved to separate folders
- Fixed asset copying being backwards
- Made it so resetting user registration re-registers them if possible
- Fixed script fragment copying targeting the merged plugin instead of the plugins that were merged
Public Beta 2.0.2
Version 2.0.1.2
- Fixed bug with settings being saved incorrectly on program exit, replacing a profile's settings with another profile's settings
- Fixed the Options Window displaying username status incorrectly
Version 2.0.1.6
- Fixed a bug where certian script fragments would be skipped with renumber conflicting when they still needed to be changed due to the a change in number of masters
- Corrected "Report on merge" trying to save reports to the wrong directory
- Fixed issue with normal copying of general assets skipping certain directories, and certain files being missing from merge file lists.
Version 2.0.1.30
- Updated xEdit definitions for FNV and TES5
- Added changelog support
Version 2.0.1.33
- Reports now properly limited to 255 characters.
- Fixes access violation on startup if no changelog present
- Reports now have a label indicating character limitations.
Version 2.0.2.0
- Added ability to fix (most) errors in plugins
- Added translation support
- Added find errors quickbar button
- Added hints to quickbar buttons
- Merge names and filenames will now be trimmed when saved to merges
- Fixed issue with script fragments in BSAs not being copied
- Plugins popup menu and merges popup menu adjusted (items moved to new submenus)
- Added reset errors option to clear the errors found in a plugin
- Now alerts the user if a merge had conflicting Navmeshes
- Added self reference plugin flag for Fallout
- Handles self-referencing GECK scripts (should make merging Fallout plugins with MCMs work)
- Alerts the user about GECK scripts that need to be recompiled after merging
Version 2.0.2.1
- Fixed issue with language files not being unpacked when updating
- Added a fallback for users who won't have lang\english.lang, which directs them to GitHub to download it
- No longer throwing an exception when a language file fails to load