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Vipullakum007 authored Jun 17, 2024
2 parents 1186484 + c24ab93 commit 407732f
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78 changes: 0 additions & 78 deletions .github/workflows/pr_tags.yaml

This file was deleted.

113 changes: 113 additions & 0 deletions .github/workflows/restrict_pr.yml
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name: Restrict Contributor to limited contributions in GameZone

on:
pull_request_target:
types:
- opened

jobs:
evaluate_and_close:
runs-on: ubuntu-latest

steps:
- name: Check merged pull requests and calculate score
id: calculate_score
uses: actions/github-script@v4
with:
github-token: ${{ secrets.PERSONAL_ACCESS_TOKEN }}
script: |
const owner = context.repo.owner;
const repo = context.repo.repo;
const pullRequestOpener = context.payload.pull_request.user.login;
let mergedPullRequests = [];
let page = 1;
let perPage = 100;
let response;
do {
response = await github.pulls.list({
owner,
repo,
state: 'closed',
per_page: perPage,
page: page
});
mergedPullRequests = mergedPullRequests.concat(response.data.filter(pr => pr.user.login === pullRequestOpener && pr.merged_at !== null));
page++;
} while (response.data.length === perPage);
let score = 0;
let prDetails = [];
const scoreMap = {
'level3': 45,
'level2': 25,
'level1': 10
};
for (const pr of mergedPullRequests) {
let prScore = 0;
let labelsWithScores = [];
for (const label of pr.labels) {
if (scoreMap[label.name]) {
prScore += scoreMap[label.name];
labelsWithScores.push(`${label.name} score: (${scoreMap[label.name]})`);
}
}
score += prScore;
if (labelsWithScores.length > 0) {
prDetails.push(`- [#${pr.number}](${pr.html_url}) with labels: ${labelsWithScores.join(', ')}`);
}
}
const threshold = 150;
console.log(`User score: ${score}`);
console.log(`Score threshold: ${threshold}`);
if (score >= threshold) {
const comment = `Hey @${pullRequestOpener}, You have reached your limit to contribute in GameZone with a score of ${score}. \n We believe in giving equal opportunity to everyone so you will not be able to contribute to GameZone now onwards. 💗 \n Thank you for your valuable time and contribution in GameZone 🕹️! \n\n Your merged pull requests:\n${prDetails.join('\n')}`;
core.exportVariable('comment_body', comment);
core.setOutput('close_pull_request', true);
} else {
core.exportVariable('comment_body', '');
core.setOutput('close_pull_request', false);
}
- name: Add spam label and close the pull request
if: always() && steps.calculate_score.outputs.close_pull_request == 'true'
uses: actions/github-script@v4
with:
github-token: ${{ secrets.PERSONAL_ACCESS_TOKEN }}
script: |
const owner = context.repo.owner;
const repo = context.repo.repo;
const pullRequestNumber = context.payload.pull_request.number;
const comment = process.env.comment_body;
if (comment.trim() === '') {
console.log('Comment body is empty. Skipping comment creation.');
return;
}
await github.issues.createComment({
owner,
repo,
issue_number: pullRequestNumber,
body: comment
});
await github.issues.addLabels({
owner,
repo,
issue_number: pullRequestNumber,
labels: ['spam🚨']
});
await github.pulls.update({
owner,
repo,
pull_number: pullRequestNumber,
state: 'closed'
});
38 changes: 38 additions & 0 deletions Games/Alphabet-and-Vowels/README.md
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# **Alphabet and Vowel Game**

---

<br>

## **Description 📃**

- The Alphabet and Vowel Game is an interactive web-based game designed to help players identify vowels and consonants. This game is ideal for educational purposes, providing a fun way to enhance letter recognition and differentiate between vowels and consonants. It offers a seamless and enjoyable experience for players of all ages.

## **Functionalities 🎮**

- Displays a grid of alphabet letters.
- Prompts players to click on vowels first, followed by consonants.
- Provides immediate feedback on the correctness of the selected letter.
- Tracks player progress and updates instructions dynamically.
- Features a reset button to start a new game session.
- Boasts a modern, user-friendly interface for an engaging experience.

<br>

## **How to play? 🕹️**

1. Launch the Alphabet and Vowel Game in your browser.
2. Read the instructions to know whether to click on vowels or consonants.
3. Click on the letters displayed in the grid according to the instructions.
4. Receive instant feedback indicating if your choice was correct or incorrect.
5. Complete the first task (clicking all vowels), then move on to the next task (clicking all consonants).
6. Use the "Reset Game" button to restart the game at any time.

<br>

## **Screenshots 📸**

![image](https://github.com/kunjgit/GameZone/assets/97523900/03b0a814-d6f5-4aea-8ca9-7995947677e0)


<br>
56 changes: 56 additions & 0 deletions Games/Alphabet-and-Vowels/app.js
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const alphabet = 'ABCDEFGHIJKLMNOPQRSTUVWXYZ'.split('');
const vowels = 'AEIOU';
let score = 0;
let target = 'vowel';

document.addEventListener('DOMContentLoaded', () => {
const alphabetGrid = document.getElementById('alphabetGrid');
const feedback = document.getElementById('feedback');
const instruction = document.getElementById('instruction');
const resetButton = document.getElementById('resetButton');

const shuffleArray = array => array.sort(() => Math.random() - 0.5);

const generateButtons = () => {
shuffleArray(alphabet).forEach(letter => {
const button = document.createElement('button');
button.textContent = letter;
button.addEventListener('click', () => checkLetter(letter, button));
alphabetGrid.appendChild(button);
});
};

const checkLetter = (letter, button) => {
if ((target === 'vowel' && vowels.includes(letter)) ||
(target === 'consonant' && !vowels.includes(letter))) {
button.classList.add('correct');
score++;
feedback.textContent = 'Correct!';
} else {
button.classList.add('wrong');
feedback.textContent = 'Try again!';
}

button.disabled = true;

if (score === 5) {
target = 'consonant';
instruction.textContent = 'Now click on all the consonants!';
score = 0;
feedback.textContent = '';
}
};

const resetGame = () => {
alphabetGrid.innerHTML = '';
feedback.textContent = '';
instruction.textContent = 'Click on all the vowels!';
score = 0;
target = 'vowel';
generateButtons();
};

resetButton.addEventListener('click', resetGame);

generateButtons();
});
19 changes: 19 additions & 0 deletions Games/Alphabet-and-Vowels/index.html
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Alphabet and Vowel Game</title>
<link rel="stylesheet" href="style.css">
</head>
<body>
<div class="container">
<h1>Alphabet and Vowel Game</h1>
<p id="instruction">Click on all the vowels!</p>
<div class="alphabet-grid" id="alphabetGrid"></div>
<p id="feedback"></p>
<button id="resetButton">Reset Game</button>
</div>
<script src="app.js"></script>
</body>
</html>
69 changes: 69 additions & 0 deletions Games/Alphabet-and-Vowels/style.css
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body {
font-family: 'Arial', sans-serif;
display: flex;
justify-content: center;
align-items: center;
height: 100vh;
margin: 0;
background-color: #16d1e2;
}

.container {
text-align: center;
background: #fff;
padding: 20px;
border-radius: 10px;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.1);
}

h1 {
color: #333;
}

.alphabet-grid {
display: grid;
grid-template-columns: repeat(6, 50px);
gap: 10px;
justify-content: center;
margin: 20px 0;
}

.alphabet-grid button {
background-color: #008cba;
color: white;
border: none;
border-radius: 5px;
width: 50px;
height: 50px;
font-size: 18px;
cursor: pointer;
transition: background-color 0.3s;
}

.alphabet-grid button.correct {
background-color: #4caf50;
}

.alphabet-grid button.wrong {
background-color: #f44336;
}

#feedback {
margin-top: 20px;
font-size: 20px;
}

#resetButton {
background-color: #ff9800;
color: white;
border: none;
border-radius: 5px;
padding: 10px 20px;
font-size: 18px;
cursor: pointer;
transition: background-color 0.3s;
}

#resetButton:hover {
background-color: #e68900;
}
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