Version 0.2.0
This release introduces a calculation of world normals (#9). Previously landing normals (and landing normal suitability checks) were calculated in object space, which caused issues if the collision object was rotated. 🚀
This release introduces a calculation of world normals (#9). Previously landing normals (and landing normal suitability checks) were calculated in object space, which caused issues if the collision object was rotated. 🚀