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Releases: jure/aframe-blink-controls

Version 0.4.3

02 Dec 20:52
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Full Changelog: v0.4.1...v0.4.3

Version 0.4.1

05 Nov 20:16
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Full Changelog: v0.4.0...v0.4.1

Version 0.4.0

09 Aug 09:01
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Full Changelog: v0.3.0...v0.4.0

Version 0.3.0

08 Apr 20:01
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Full Changelog: v0.2.0...v0.3.0

Version 0.2.0

13 Jan 10:24
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This release introduces a calculation of world normals (#9). Previously landing normals (and landing normal suitability checks) were calculated in object space, which caused issues if the collision object was rotated. 🚀

Version 0.1.0

05 Jan 16:32
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Features:

  • Snap turn,
  • Forward axis teleport activation.

Fixes:

  • Correct teleport height when set externally (i.e. something else moves the player).
  • Account for head rotation when teleporting with rotation.
  • Apply hit/miss color only when ray drawing is complete.

Documentation updates.

Tested on Quest 1 and 2.

Initial release

01 Jan 21:33
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Version 0.0.1 was released on Dec 16th. 🎯

It's based on @fernandojsg's https://github.com/fernandojsg/aframe-teleport-controls, with these additions/fixes:

  • added support for rotation,
  • removed line teleport option,
  • added support for thumbsticks,
  • calculation of parabolic roots for accurate longer teleport rays

It's available from npm: https://www.npmjs.com/package/aframe-blink-controls