Releases: jure/aframe-blink-controls
Releases · jure/aframe-blink-controls
Version 0.4.3
What's Changed
- Fix RAD2DEG undefined with threejs r144 by @vincentfretin in #22
Full Changelog: v0.4.1...v0.4.3
Version 0.4.1
What's Changed
- Rename PlaneBufferGeometry to PlaneGeometry by @vincentfretin in #20
New Contributors
- @vincentfretin made their first contribution in #20
Full Changelog: v0.4.0...v0.4.1
Version 0.4.0
Version 0.3.0
What's Changed
- Allow the user to opt-out of rotating on teleport by @AdaRoseCannon in #13
- Bump A-Frame version by @dmarcos in #16
New Contributors
- @AdaRoseCannon made their first contribution in #13
- @dmarcos made their first contribution in #16
Full Changelog: v0.2.0...v0.3.0
Version 0.2.0
This release introduces a calculation of world normals (#9). Previously landing normals (and landing normal suitability checks) were calculated in object space, which caused issues if the collision object was rotated. 🚀
Version 0.1.0
Features:
- Snap turn,
- Forward axis teleport activation.
Fixes:
- Correct teleport height when set externally (i.e. something else moves the player).
- Account for head rotation when teleporting with rotation.
- Apply hit/miss color only when ray drawing is complete.
Documentation updates.
Tested on Quest 1 and 2.
Initial release
Version 0.0.1 was released on Dec 16th. 🎯
It's based on @fernandojsg's https://github.com/fernandojsg/aframe-teleport-controls, with these additions/fixes:
- added support for rotation,
- removed line teleport option,
- added support for thumbsticks,
- calculation of parabolic roots for accurate longer teleport rays
It's available from npm: https://www.npmjs.com/package/aframe-blink-controls