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Releases: igorseabra4/IndustrialPark

Industrial Park v0.1.4.7

23 Jul 05:07
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  • Adds Discord Rich Presence, showing Industrial Park and the currently open file under your Discord status, toggleable under Tools (thanks Suprnova123).
  • Adds more info on Entity assets and SIMPs (thanks Seil).
  • Fixes issue with UI and UIFT assets being rendered when not supposed to.
  • Fixes issue in which texture UIs showed up blank.

Industrial Park v0.1.4.6

30 Jun 00:24
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Fixes editing of DYNA Ring Control.

Industrial Park v0.1.4.5

27 Jun 01:08
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  • Adds Export Scene method (under Tools). Exports all visible objects in the scene to individual model files in a folder, each with transformation (position, rotation, scale) applied.
  • Fixes editing of flag fields in DYNAs.

Industrial Park v0.1.4.4

14 Jun 02:01
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  • Fixes crash using Randomizer and Find Who Targets Me on Scooby.
  • Fixes crash caused by saving an archive while playing a sound.
  • Fixes junk data leftover in SNDI after using Convert Archive.

Industrial Park v0.1.4.3

31 May 22:07
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  • Fixed minor renderer glitches
  • Changed AssimpNet version to a stable release

Industrial Park v0.1.4.2

18 May 03:05
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  • Improved display/selection of multiple asset types, most noticeably box triggers.
  • Improved performance for rendering files with a large number of assets.
  • Fixed using PIPT for rendering on Movie/Incredibles.
  • Fixed bug in which it was not possible to place a template that contained a DYNA.

Industrial Park v0.1.4.1

14 May 01:02
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  • Hotfix: fixes Randomizer crashing in some cases

Industrial Park v0.1.4.0

13 May 15:00
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  • Adds asset editors: DUPC, LOBM, SPLN, TPIK, TRCK (TRCK is just a copy of SIMP until we figure out more about it)
  • Enables previewing WIRE assets while selecting them.
  • Adds Incredibles and Rise of the Underminer DYNA types.
  • Adds DYNA type editors: effect_Rumble, effect_RumbleSphericalEmitter, effect:smoke_emitter, effect:spotlight, game_object:flame_emitter, game_object:IN_Pickup, game_object:RaceTimer, interaction:Launch, logic:reference, Incredibles:Icon
  • Adds Generic DYNA editor for types not supported yet.
  • Enables previewing Incredibles pickup DYNAs from the TPIK asset.
  • Improved rendering models with PIPT settings (now with per-mesh settings! no more transparent Duplotrons).
  • Slightly improved renderer.
  • Updates model importing with material settings importing.
  • Fixes loading of several Incredibles HOPs.
  • Fixes glitch on Import HIP (also Randomizer).
  • Fixes glitch on Material Effects Editor that could corrupt models.
  • Fixes glitch on Auto Updater.
  • Fixes location of Ledge Grab collision flag.
  • Adds DYNA Search Tool, under Research/Advanced.

Industrial Park v0.1.3

07 May 14:01
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  • Edit PACK is now named Convert Archive.
    • Archive Convertion Helper: when converting an archive between GameCube/Xbox formats, Industrial Park will convert the formats of the assets it is able to. For the ones it cannot (such as sounds and MINF), it will ask you to choose a directory to replace the assets from; all HIP/HOPs in this directory and subdirectories will be scanned for the assets. Any assets which were not found will not be converted and the list will be shown at the end. Texture assets are not converted. This function is still experimental.
  • Flag Field editor: any assets with bit field values (such as button hit mask) now have specific editors for these entries. You can edit individual bits in a expandable entry in the asset data editor.
  • Material Effect Editor: tool available from the MODL Asset Data Editor. Allows you to create and edit not only texture names and material colors for individual materials in the model, but also create a Material Effects PLG RenderWare section with Bump Mapping, Environment Mapping and Dual Texture effects. Note that none of these effects are previewed in Industrial Park's view.
  • Adds Asset Editor: CSN (Cutscene). Doesn't really allow you to edit the asset yet, but you can extract all models (DFF) and animations (SKB1) contained in it.
  • Templates: Chain Point MVPTs. Available from Tools. When checked, each time you place a Point MVPT template (starting from the second one in the session!) the previous one's "NextMVPTs" will be updated to point to it.
  • Box Trigger gizmos properly rotate along with the box.
  • Adds confirmation on remove layer.
  • Automatically refresh textures and models on new texture/model import.
  • Ctrl + A to select all assets on list on Archive Editor.
  • Message boxes always appear on top of other windows.
  • Archives and program close faster.
  • Randomizer: adds logic not to break Texas hitches and other objects with Invisible Objects.

Industrial Park v0.1.2

30 Apr 06:18
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  • Adds asset editor: SDFX. Can edit all fields, display (using radius from SGRP) and cross-version copy.
  • Updates asset editors: SGRP, PLAT.
  • Adds templates: SDFX and SoundGroup (SGRP) (Movie/Incredibles/ROTU).
  • Fixes issue that caused Import Multiple Assets to remove sound entries instead of adding when importing them!
  • Fixes issue that made it required for you to download vgmstream to extract sounds, for which it's not necessary.
  • Fixes editing of RandomRange in TIMR assets. Using that should work properly now.