Releases: igorseabra4/IndustrialPark
Releases · igorseabra4/IndustrialPark
Industrial Park Preview 19
- Template placement: if template focus is on for one of the Archive Editors, you can right click on the view to choose a template and Shift + right click to place the template in the view. See list of templates on wiki page.
- Archive Editor: right click on asset list box to show context menu and shortcut keys.
- Asset Data Editor: new asset types (ATBL, COLL, JAW, LODT, MINF, SHDW)
- Fixed numerous bugs that involved Import HIP not handling asset conflicts properly
- Merge SNDI: Import HIP will not leave you with two SNDI assets or ask to overwrite but instead merge both into one.
- Improved precision of click to select.
- Right click to pan is now Ctrl + right click to pan (due to right mouse button functions now being mostly about template placement)
Industrial Park Preview 18
- Archive Editor: File -> New, allowing you to create a blank HIP archive.
- Archive Editor: Export Assets + INI (as HipHopTool does)
- Archive Editor: Import HIP archive (imports all assets from another file, merging them, works with exported assets + INI as well, asks before overwriting in case of conflicts)
- Archive Editor: Copy and Paste automatically updates SNDI entries for SND and SNDS assets
- Industrial Park keeps better track of whether files have been changed or not and always asks you before closing an unsaved file so you don't lose work.
- Options -> Associate HIP/HOP files: this creates a file extension association in the registry and allows you to open IP by opening HIP/HOP files directly.
- Drag HIP/HOP files from explorer into IP to open them.
- More asset information.
- Support for multiple SNDI in the same archive.
- UI Mode: View cannot be moved anymore and status bar shows cursor position (screen coordinates).
Industrial Park Preview 17
- Asset multiselect: use Ctrl + click to select multiple assets in the view or in the archive editor listbox. Selected assets can be of multiple types.
- Duplicate, Copy/Paste, Remove, Export Raw, Edit Data now work with multiple assets at once (but they must be in the same archive and layer)
- Gizmos will move multiple selected assets at once (non-movable assets will be left alone)
- Adds Move Layer Up/Down buttons: useful specially for Texture layers
- Fixes a bug with the Remove Layer button
- Buttons in the Archive Editor will only be enabled when their function can be performed, preventing errors
- Templates: when adding a new asset, some asset types will have templates so you don't need to import external data or copy existing ones
- Adds asset types: DSCO, EGEN, HANG, PEND, UI, UIFT
- Adds new information for many asset types: COND, PLAT, BUTN, SIMP, and many flag fields (such as button hitmask) have toggles for individual flags
- UI mode: for editing of UI and UIFT assets, the view will display those similarly to how the ingame menus would. Toggle on Display menu or by pressing U
- Find Who Targets Me now searches not only for events, but also fields, and can be used in any asset type
- Press G to open internal asset editor for selected assets
- Fixes SNDI asset for GCN Scooby
Industrial Park Preview 16
- Updates game and platform support: should be able to open and save Scooby-Doo and all games PS2 archives.
- If unsupported models are found, instead of closing, the program will simply not display them.
- Updates sound and SNDI editors: now supports importing and exporting PS2 and XBOX sounds through the Internal Editor. I haven't properly tested this feature, but exporting WAVs from XBOX seems to work fine.
Industrial Park Preview 15
- Minor updates.
Industrial Park Preview 14
- Add "New" to Project menu: will reset program to inital state (close all archive editors and texture folders).
- Fixes archive editors not closing when opening projects.
- Moved asset name display mode setting from archive editor to main form.
Industrial Park Preview 13
NOTE: Delete your previous ip_settings.json file if overwriting a previous release!
- IP Project: lets you save the program's current state to a file, which can later be reopened.
- Project files contain: paths to HIP/HOPs and texture folders, view position and settings, which asset types are being drawn and widget colors.
- Note that aving the project does not save the HIP/HOP files.
- Auto-save project on close and auto-load project on startup: allow you to automatically open the last working files on startup.
- Unsaved prompt: if you have unsaved changes on one of the archive editors, IP will warn you before closing.
- Update asset editors: BUTN, SFX, VIL. SFX triggers now display as a volume in the world.
- Find Who Targets Me: button will give you a backwards search of assets by event, finding which assets have an event that target "me" (only works for events, not fields).
- Different colors for TRIG, MVPT and SFX volumes (you can also edit those).
Industrial Park Preview 12
- Updates asset ID type converter: on any place in which you usually type an asset id, you can now type an asset name as well. If the asset with that name is found, the name will be displayed instead of the hexadecimal number. If not, the asset ID will be generated automatically from the name entered. This potentially removes entirely the need to use asset IDs, allowing you to use names anywhere. Type hexadecimal numbers starting with 0x to ensure they will be read as asset IDs and not names. This function can be turned off completely and be reverted to legacy by an option in the main form.
Industrial Park Preview 11
- Fixes non working asset editors: PICK, PIPT, SHDW, MAPR and TRIG
- Separates view movement speed from view rotation speed.
- Keys: Q and E decrease and increase movement speed; 1 and 3 decrease and increase rotation speed.
- Fixes View Config: yaw, pitch, interval, FOV and draw distance values now update properly.
- Fixes bug in which IP would occasionally crash while loading a HIP.
Industrial Park Preview 10.1
- Temporary fix for issue in which you were not able to add new events.