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Apply Vertex Colors: new tool, available from MODL and JSP Asset Data Editors. Allows you to choose a value and apply an operation (such as replace, add, subtract, multiply, max or min) to all vertex color data in a model. Non-native data models only
"Archive -> New" allows placing default assets for Movie/Incredibles/ROTU, allowing you to create a blank HIP that works ingame straight from the tool for those games
New templates: 6 Bucket-O-Trons and Default_Glow_Scene_Prop
GameCube SNDI: new entries are added (once again) to the first FSB3 member in the file instead of creating a new one
ATBL assets: adding an animation to the list will automatically add one entry to the unknown array at the end
New information on: DYNA Bucket-O-Tron, SURF, SNDI
Fixes issue in which assets were not updated or selected immediately after placing a template
Fixes "Create Group from Selected", which was broken in a previous update
Fixes issue in which copying certain types of assets (such as sounds) corrupted them
Fixes issue in which the tool crashed when "Hide Invisible Meshes" was on with a Scooby level opened
Randomizer
Shiny Object Gates method now also works on Scooby (for Snack Gates)
Fixes some cases of player and pickups out-of-bounds in Scooby