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{ | ||
"version": "v0.1.5.0", | ||
"versionName": "## Industrial Park\n* Adds buttons to enable and disable display of all asset types at once.\n* If multiple assets of unknown format are found when opening an archive, only one message box is shown instead of one for each asset.\n* Link List Editor attempts to automatically set the Hex checkbox if one of the link arguments is an asset ID.\n* Importing a new sound in Movie/Incredibles will create a new SNDI entry for that sound instead of merging it with the first one.\n* Adds Flags field for SURF assets.\n* Adds information for Movie/Incredibles PLATs.\n* Corrects and adds more information for SGRP assets.\n* Fixes issue opening certain Incredibles HOPs.\n* Fixes opening SDFX and SPLN assets on the randomizer, research tools and standalone Archive Editor.\n* Fixes issue with SNDI assets in archive conversion.\n* Fixes certain Movie/Incredibles PLATs which saved incorrectly even if not edited.\n* Fixes issue editing SHRP assets in Movie/Incredibles.\n\nThanks to mostly MinecraftFreak73 and actualchatterteeth for pointing out fixes and improvements for this update.\n\n## Randomizer\n* Major redesign.\n* Allows choosing game for randomization (BFBB, Scooby or Movie).\n* Has descriptions in the tool window for every option.\n* New methods for Movie: Cheats, Enemies, Crates, Combat Arena, Floating Block, Rings" | ||
"version": "v0.1.5.1", | ||
"versionName": "## Industrial Park\n* Apply Vertex Colors: new tool, available from MODL and JSP Asset Data Editors. Allows you to choose a value and apply an operation (such as replace, add, subtract, multiply, max or min) to all vertex color data in a model. Non-native data models only\n* "Archive -> New" allows placing default assets for Movie/Incredibles/ROTU, allowing you to create a blank HIP that works ingame straight from the tool for those games\n* New templates: 6 Bucket-O-Trons and Default_Glow_Scene_Prop\n* GameCube SNDI: new entries are added (once again) to the first FSB3 member in the file instead of creating a new one\n* ATBL assets: adding an animation to the list will automatically add one entry to the unknown array at the end\n* New information on: DYNA Bucket-O-Tron, SURF, SNDI\n* Fixes issue in which assets were not updated or selected immediately after placing a template\n* Fixes "Create Group from Selected", which was broken in a previous update\n* Fixes issue in which copying certain types of assets (such as sounds) corrupted them\n* Fixes issue in which the tool crashed when "Hide Invisible Meshes" was on with a Scooby level opened\n\n## Randomizer\n* Shiny Object Gates method now also works on Scooby (for Snack Gates)\n* Fixes some cases of player and pickups out-of-bounds in Scooby" | ||
} |