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Import Models dialog now has the Generate SIMPs function: when importing new models you can choose to automatically create a SIMP for each one, which will be placed at 0, 0, 0 position in a new DEFAULT layer in the same archive.
Asset Data Editor for RWTX assets now has a preview of the image and a function to export it to multiple formats such as PNG, BMP and JPEG.
Asset Data Editor for MODL, BSP and JSP assets now has a function to export all textures used by the model along with it.
Asset Data Editor for VIL allows viewing Vil Types in alphabetical order.
Fixed bug which made opening files through the Open button in the Archive Editor very slow.
When opening Scooby files, you will only be asked for the platform (GC, PS2, Xbox) the first time; then the same one will be used for the rest of the session. If you want to open files from a different platform, close all open Archive Editors or click Project -> New.