Skip to content

Commit

Permalink
preview 44 commit
Browse files Browse the repository at this point in the history
  • Loading branch information
igorseabra4 committed Jul 24, 2019
1 parent aa5810c commit a9e1389
Show file tree
Hide file tree
Showing 3 changed files with 7 additions and 4 deletions.
4 changes: 2 additions & 2 deletions IndustrialPark/MainForm/Json/IPversion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -2,7 +2,7 @@
{
public class IPversion
{
public string version = "preview43";
public string versionName = "Preview 43";
public string version = "preview44";
public string versionName = "Preview 44";
}
}
3 changes: 3 additions & 0 deletions IndustrialPark/MainForm/MainForm.cs
Original file line number Diff line number Diff line change
Expand Up @@ -583,6 +583,9 @@ public void CloseArchiveEditor(ArchiveEditor sender)
int index = archiveEditors.IndexOf(sender);
archiveEditorToolStripMenuItem.DropDownItems.RemoveAt(index + 2);
archiveEditors.RemoveAt(index);

if (archiveEditors.Count == 0)
ArchiveEditorFunctions.defaultScoobyPlatform = HipHopFile.Platform.Unknown;
}

public void DisposeAllArchiveEditors()
Expand Down
4 changes: 2 additions & 2 deletions IndustrialPark/Resources/ip_version.json
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
{
"version": "preview43",
"versionName": "Preview 43:\n* Industrial Park now has Assimp (Open Asset Import Library) support for model I/O (input/output). You can import and export models (BSP, JSP or MODL) in all formats supported by Assimp (which include OBJ, DAE, FBX and others) as well as DFF (exported from the 3ds Max rwio plugin for example). Importing is available from the Asset Data window for MODL assets and the Import Models tool in the Archive Editor, and exporting from the Asset Data window for BSP, JSP and MODL.\n* Fixes Springboard template.\n* Adds description box for Asset Data Editors and description for some \"less intuitive\" properties for assets such as PLAT.\n* Fixes PLAT, BUTN and SHRP assets for Scooby.\n"
"version": "preview44",
"versionName": "Preview 44:\n* Import Models dialog now has the Generate SIMPs function: when importing new models you can choose to automatically create a SIMP for each one, which will be placed at 0, 0, 0 position in a new DEFAULT layer in the same archive.\n* Asset Data Editor for RWTX assets now has a preview of the image and a function to export it to multiple formats such as PNG, BMP and JPEG.\n* Asset Data Editor for MODL, BSP and JSP assets now has a function to export all textures used by the model along with it.\n* Asset Data Editor for VIL allows viewing Vil Types in alphabetical order.\n* Fixed bug which made opening files through the Open button in the Archive Editor very slow.\n* When opening Scooby files, you will only be asked for the platform (GC, PS2, Xbox) the first time; then the same one will be used for the rest of the session. If you want to open files from a different platform, close all open Archive Editors or click Project -> New.\n* New tool under Research/Advanced: Randomizer.\n"
}

0 comments on commit a9e1389

Please sign in to comment.