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PlayerObject::runNormalRotation
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hiimjustin000 authored Dec 24, 2024
1 parent 107b40e commit 7205221
Showing 1 changed file with 2 additions and 2 deletions.
4 changes: 2 additions & 2 deletions bindings/2.2074/GeometryDash.bro
Original file line number Diff line number Diff line change
Expand Up @@ -15001,12 +15001,12 @@ class PlayerObject : GameObject, AnimatedSpriteDelegate {
this->updatePlayerArt();
}
TodoReturn rotatePreSlopeObjects();
void runBallRotation(float) = win 0x377490;
void runBallRotation(float) = win 0x3775c0;
void runBallRotation2() = win 0x3776f0;
void runNormalRotation() {
this->runNormalRotation(false, 1.0f);
}
void runNormalRotation(bool, float) = win 0x9999999, imac 0x3ee220, m1 0x36f618;
void runNormalRotation(bool, float) = win 0x377490, imac 0x3ee220, m1 0x36f618;
void runRotateAction(bool, int) = win 0x3775c0;
TodoReturn saveToCheckpoint(PlayerCheckpoint*) = imac 0x40a6b0;
void setSecondColor(cocos2d::ccColor3B const&) = win 0x387610, imac 0x3ec3a0, m1 0x36dd8c;
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