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rest of happy textures bindings
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hiimjustin000 committed Dec 24, 2024
1 parent 8ad6d08 commit 107b40e
Showing 1 changed file with 68 additions and 7 deletions.
75 changes: 68 additions & 7 deletions bindings/2.2074/Cocos2d.bro
Original file line number Diff line number Diff line change
Expand Up @@ -59,7 +59,7 @@ class cocos2d::CCEaseInOut : cocos2d::CCEaseRateAction {

[[link(win, android)]]
class cocos2d::CCEaseBackIn : cocos2d::CCActionEase {
static cocos2d::CCEaseBackIn* create(cocos2d::CCActionInterval*) = m1 0x46082c, imac 0x501240;
static cocos2d::CCEaseBackIn* create(cocos2d::CCActionInterval*) = m1 0x460c04, imac 0x501240;

// CCEaseBackIn(cocos2d::CCEaseBackIn const&);
// CCEaseBackIn();
Expand All @@ -71,7 +71,7 @@ class cocos2d::CCEaseBackIn : cocos2d::CCActionEase {

[[link(win, android)]]
class cocos2d::CCEaseBackOut : cocos2d::CCActionEase {
static cocos2d::CCEaseBackOut* create(cocos2d::CCActionInterval*) = m1 0x460c04, imac 0x501430;
static cocos2d::CCEaseBackOut* create(cocos2d::CCActionInterval*) = m1 0x460de8, imac 0x501430;

// CCEaseBackOut(cocos2d::CCEaseBackOut const&);
// CCEaseBackOut();
Expand All @@ -81,9 +81,33 @@ class cocos2d::CCEaseBackOut : cocos2d::CCActionEase {
virtual cocos2d::CCActionInterval* reverse() = m1 0x460fb8, imac 0x501610, ios 0x26c5e4;
}

[[link(win, android)]]
class cocos2d::CCEaseBackInOut : cocos2d::CCActionEase {
static cocos2d::CCEaseBackInOut* create(cocos2d::CCActionInterval*) = m1 0x460fd8, imac 0x501630;

// CCEaseBackInOut(cocos2d::CCEaseBackInOut const&);
// CCEaseBackInOut();

virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone*) = m1 0x461080, imac 0x5016d0;
virtual void update(float) = m1 0x461168, imac 0x5017d0;
virtual cocos2d::CCActionInterval* reverse() = m1 0x4611fc, imac 0x501860;
}

[[link(win, android)]]
class cocos2d::CCEaseBounceIn : cocos2d::CCEaseBounce {
static cocos2d::CCEaseBounceIn* create(cocos2d::CCActionInterval*) = m1 0x4602b4, imac 0x5009b0;

// CCEaseBounceIn(cocos2d::CCEaseBounceIn const&);
// CCEaseBounceIn();

virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone*) = m1 0x46035c, imac 0x500a50, ios 0x26bfe4;
virtual void update(float) = m1 0x460444, imac 0x500b50, ios 0x26c0ac;
virtual cocos2d::CCActionInterval* reverse() = m1 0x460554, imac 0x500c30, ios 0x26c0ec;
}

[[link(win, android)]]
class cocos2d::CCEaseBounceOut : cocos2d::CCEaseBounce {
static cocos2d::CCEaseBounceOut* create(cocos2d::CCActionInterval*) = imac 0x500c50;
static cocos2d::CCEaseBounceOut* create(cocos2d::CCActionInterval*) = imac 0x500c50, m1 0x460574;

// CCEaseBounceOut(cocos2d::CCEaseBounceOut const&);
// CCEaseBounceOut();
Expand All @@ -93,6 +117,18 @@ class cocos2d::CCEaseBounceOut : cocos2d::CCEaseBounce {
virtual cocos2d::CCActionInterval* reverse() = imac 0x500eb0, m1 0x46080c, ios 0x26c290;
}

[[link(win, android)]]
class cocos2d::CCEaseBounceInOut : cocos2d::CCEaseBounce {
static cocos2d::CCEaseBounceInOut* create(cocos2d::CCActionInterval*) = m1 0x46082c, imac 0x500ed0;

// CCEaseBounceInOut(cocos2d::CCEaseBounceInOut const&);
// CCEaseBounceInOut();

virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone*) = m1 0x4608d4, imac 0x500f70;
virtual void update(float) = m1 0x4609bc, imac 0x501070;
virtual cocos2d::CCActionInterval* reverse() = m1 0x460be4, imac 0x501220;
}

[[link(win, android)]]
class cocos2d::CCEaseElasticIn : cocos2d::CCEaseElastic {
static cocos2d::CCEaseElasticIn* create(cocos2d::CCActionInterval*) = m1 0x45f804, imac 0x4ffe70;
Expand Down Expand Up @@ -322,7 +358,7 @@ class cocos2d::CCRemoveSelf : cocos2d::CCActionInstant {
[[link(win, android)]]
class cocos2d::CCScaleBy : cocos2d::CCScaleTo {
static cocos2d::CCScaleBy* create(float, float) = imac 0x3a7430, m1 0x3339d0;
static cocos2d::CCScaleBy* create(float, float, float);
static cocos2d::CCScaleBy* create(float, float, float) = m1 0x333a68, imac 0x3a74f0;

// CCScaleBy(cocos2d::CCScaleBy const&);
// CCScaleBy();
Expand All @@ -348,6 +384,31 @@ class cocos2d::CCScaleTo : cocos2d::CCActionInterval {
virtual void startWithTarget(cocos2d::CCNode*) = m1 0x3338f4, imac 0x3a7360, ios 0x18fc24;
}

[[link(win, android)]]
class cocos2d::CCSkewBy : cocos2d::CCSkewTo {
static cocos2d::CCSkewBy* create(float, float, float) = m1 0x33249c, imac 0x3a5bd0;

// CCSkewBy(cocos2d::CCSkewBy const&);
// CCSkewBy();

virtual void startWithTarget(cocos2d::CCNode*) = m1 0x33257c, imac 0x3a5d00;
virtual cocos2d::CCActionInterval* reverse() = m1 0x332658, imac 0x3a5e10;
virtual bool initWithDuration(float, float, float) = m1 0x332550, imac 0x3a5cb0;
}

[[link(win, android)]]
class cocos2d::CCSkewTo : cocos2d::CCActionInterval {
static cocos2d::CCSkewTo* create(float, float, float) = m1 0x332154, imac 0x3a57d0;

// CCSkewTo(cocos2d::CCSkewTo const&);
// CCSkewTo();

virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone*) = m1 0x332248, imac 0x3a5900;
virtual void update(float) = m1 0x332410, imac 0x3a5b30;
virtual void startWithTarget(cocos2d::CCNode*) = m1 0x332328, imac 0x3a59e0;
virtual bool initWithDuration(float, float, float) = m1 0x332220, imac 0x3a58c0;
}

[[link(win, android)]]
class cocos2d::CCTintTo : cocos2d::CCActionInterval {
static cocos2d::CCTintTo* create(float, unsigned char, unsigned char, unsigned char) = imac 0x3a83a0, m1 0x3347a0;
Expand Down Expand Up @@ -3043,7 +3104,7 @@ class cocos2d::CCMenuItem : cocos2d::CCNodeRGBA {

// CCMenuItem(cocos2d::CCMenuItem const&);
// CCMenuItem();
cocos2d::CCRect rect();
cocos2d::CCRect rect() = m1 0x337934, imac 0x3abb30;

virtual void activate() = imac 0x3abaa0, m1 0x3378a8, ios 0x506b4;
virtual void selected() = m1 0x337824, imac 0x3aba10, ios 0x50630;
Expand Down Expand Up @@ -3115,7 +3176,7 @@ class cocos2d::CCMenu : cocos2d::CCLayerRGBA {
[[link(win, android)]]
class cocos2d::CCRotateBy : cocos2d::CCActionInterval {
static cocos2d::CCRotateBy* create(float, float) = imac 0x3a4bb0, m1 0x33167c;
static cocos2d::CCRotateBy* create(float, float, float);
static cocos2d::CCRotateBy* create(float, float, float) = m1 0x331744, imac 0x3a4cb0;

bool initWithDuration(float, float);
bool initWithDuration(float, float, float);
Expand All @@ -3132,7 +3193,7 @@ class cocos2d::CCRotateBy : cocos2d::CCActionInterval {
[[link(win, android)]]
class cocos2d::CCRotateTo : cocos2d::CCActionInterval {
static cocos2d::CCRotateTo* create(float, float) = imac 0x3a46d0, m1 0x331280;
static cocos2d::CCRotateTo* create(float, float, float);
static cocos2d::CCRotateTo* create(float, float, float) = m1 0x33134c, imac 0x3a47d0;

bool initWithDuration(float, float);
bool initWithDuration(float, float, float);
Expand Down

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