Releases: fubark/cosmic
Releases · fubark/cosmic
v0.1-Dev
Documentation
- Update docs. (fubark)
Commits
- Simplify demo example using helper. #35 (fubark)
- Move 3d ui example. #35 (fubark)
- Account for dpr for linear gradient. #35 (fubark)
- Use embedded gltf assets. Basic animation loading. #35 (fubark)
- Getting animated triangle example to work. #35 (fubark)
- Protect from division by zero for slerp. #35 (fubark)
- Basic 3D skinning animation. #35 (fubark)
- Reduce joints index footprint. #35 (fubark)
- Load glb buffer bin. #35 (fubark)
- Generate index data if missing. #35 (fubark)
- Support multiple transitions in animation. #35 (fubark)
- Support translation and scale transitions. #35 (fubark)
- Always load into rgba before sending to gpu. #35 (fubark)
- Support gltf textures for meshes. #35 (fubark)
- Add fillTextExt. #35 (fubark)
- Add SliderFloat, add display value option, add SliderOption/SliderFloatOption. #35 (fubark)
- Implement drawSceneNormals3D. #35 (fubark)
- Initial implementation of pbr lighting model. #35 (fubark)
- Loading multiple animations. #35 (fubark)
- Compute base reflectivity from albedo. #35 (fubark)
- Use HDR light intensity and add gamma correction. #35 (fubark)
- Submit model matrix separately for pbr. #35 (fubark)
- Refactor before adding shadows. #35 (fubark)
- Implement lookAt and orthographicProjection. #35 (fubark)
- More matrix ops. #35 (fubark)
- Provide method to dump vulkan depth image. #35 (fubark)
- Initial implementation of directional shadow map. #35 (fubark)
- Implement drawCuboidPbr3D. #35 (fubark)
- Improve shadows with pcf, angle dependent bias, and increasing map resolution. #35 (fubark)
- Add shadow toggling. #35 (fubark)
- Add albedo color to Material. #35 (fubark)
- Fix animation pipeline. Simplify attribute descriptors. #35 (fubark)
- Fix normal assignment. #35 (fubark)
- Support multiple gltf primitives and generate missing flat normals. #35 (fubark)
- Implement pbr and shadows for animated mesh. #35 (fubark)
- Allow camera up/down movement. #35 (fubark)
- Only allow passing in aligned gltf data. #35 (fubark)
- Check for gltf errors. #35 (fubark)
- Update 3d demo. #35 (fubark)
- Consider dpr for clipRect. #35 (fubark)
- Use SliderOption in text demo. #35 (fubark)
- Default to mailbox present mode. #35 (fubark)
- Fix flicker by duping camera uniform buffer and shadow resources. #35 (fubark)