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Merge dev branch #1427
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Merge dev branch #1427
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Use end FAD +1 of track 2 as start of lead-out for single density area. gdi: set track end FAD based on track size, not start of next track chd: ignore pad frames when calculating end FAD cdi: end FAD was one off Issue #1386
Fixes skybox in Xtreme Sports. Issue #1381 Fixes background clipping in Blue Stinger (JP) intro. Issue #721 Fixes Windows CE yuv FMV black screen (4x4 EVO, Armada, Carsear's Palace, Giant Killers, PBA bowling, Starlancer, Tomr Raider, Wild Metal, Who wants to beat up...) Get rid of ForceWindowsCE option Force PAL for Super Runabout (EU)
Thanks to kihato for the prototype code. Issue #587
Use a cheat to fix the game bug instead of dealing with ginormous depth values.
P4 region is normally mapped outside of the sq and system registers areas (E4-EF, F8-FE). Fixes NHL 2K2 missing helmet and jersey textures. Issue #1416 Fixes invalid geometry in worldkicks series (using interpreter or 4 GB vmem space) Fix On Chip RAM addressing: bit 13 or 25 is used to select the bank.
Fixes helmet rendering in team selection menu Issue #1416
Directory entries can't cross a sector boundary, so reading must continue on the next one. Add list() method
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Feb 27, 2024
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