Although this is a minor update, this version of QuarkPhysics has also gained a vision update by adding a QPlatformerBody class for 2D games to the default extensions. A physics engine designed specifically for 2D games should provide a practical and fast solution for platformer physics, which often causes the most challenging processes for developers.
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For this reason, the platformer game example in the physics engine's Examples section has been updated with an application created using this extension.
Additionally:
Added: SetVelocityLimit() methods to apply speed limits to QBody objects.
Added: SetIntegratedVelocitiesEnabled() method to enable or disable velocity integration and default forces for QBody objects.
Fixed: Crashes and explosions occurring under heavy collision stress in the Area Preserving feature.