Releases: erayzesen/QuarkPhysics
QuarkPhysics v1.0.1
Although this is a minor update, this version of QuarkPhysics has also gained a vision update by adding a QPlatformerBody class for 2D games to the default extensions. A physics engine designed specifically for 2D games should provide a practical and fast solution for platformer physics, which often causes the most challenging processes for developers.
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For this reason, the platformer game example in the physics engine's Examples section has been updated with an application created using this extension.
Additionally:
Added: SetVelocityLimit() methods to apply speed limits to QBody objects.
Added: SetIntegratedVelocitiesEnabled() method to enable or disable velocity integration and default forces for QBody objects.
Fixed: Crashes and explosions occurring under heavy collision stress in the Area Preserving feature.
QuarkPhysics v1.0.0
This is the first stable major release of QuarkPhysics. Thank you to everyone who follows the project and supports it with their stars.
Introduction : https://erayzesen.github.io/QuarkPhysics/documentation/index.html
Getting Started : https://erayzesen.github.io/QuarkPhysics/documentation/getting_started.html