A clone of WORDLE for the Apple IIGS. Latest release is Version 0.4
There is currently no manual for WORDLE GS. The screenshots below attempt to capture key aspects of playing the game.
WORDLE GS starts up with a randomly selected secret five letter word which you have six attempts to guess.
During play, squares will be highlighted to indicate correctly placed letter, incorrectly places letters, and letters which do not appear in the word.
Once the word is guessed (or all six guesses have been used), a dialog will show statistics about the number of attempts used to guess words in the current play session as well as giving the option to share a spoiler free summary of the guesses used for this word.
The share dialog displays:
- The code used to generate the sequence of words
- The number of attempts used and the status of each attempt
- Which word number in the sequence was being guessed
The File > New Game menu item allows the player to enter a code so they can try a shared word and compare their results to a friend's.
Ron McAdams of Ron's Computer Videos played Wordle GS on his livestream - this is a great introduction to the game.
This project is currently developed in Xcode on OSX using:
- Apple2GSBuildPipeline build system by Jeremy Rand
- Golden Gate compatibility layer by Kelvin Sherlock
- ORCA C compiler and libraries by The Byte Works
and tested on GSplus and a physical ROM03 machine
This project does unit testing using:
- Cpputest for unit testing
- cpputest-starter-project as the basis for the unit test Makefile
- gcov and lcov for coverage reporting
After cloning, run the following starting from the root directory to run the unit tests:
git submodule update --init --recursive
cd test/cpputest
autoreconf . -i
./configure
make tdd
cd ..
make
If you have lcov
and gcov
installed locally, you can run the following make
command instead:
make lcov