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A unity package for manipulating noise textures

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cosmicpotato137/noise-tools

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Noise-Tools

This Package was designed with inspiration from Sebastian Lague. I used compute shaders to experiment with rendering simplex and perlin noise in 2D. The noise is generated with both hash tables and pseudorandom functions. I also designed a modular UI to manipulate and add different noise types together in realtime. Finally, I implemented the marching cube algorithm to make meshes out of textures.

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A unity package for manipulating noise textures

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MIT, Unknown licenses found

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