Skip to content
View cosmicpotato137's full-sized avatar

Block or report cosmicpotato137

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
cosmicpotato137/README.md

Hi πŸ‘‹, I'm Macintyre Sunde

A developer from Philadelphia

  • πŸ”­ I’m currently working on Shader Engine, a render pipeline for experimenting with GLSL..

  • 🌱 I’m currently learning Robotics, CAD, and electrical engineering!

  • πŸ‘― I’m looking to collaborate on Anything in the realm of computer graphics or technical art.

  • πŸ‘¨β€πŸ’» All of my projects are available here.

  • πŸ“« Reach out at [email protected].

  • πŸ“„ Here's a link to my CV

Connect with me:

https://www.linkedin.com/in/macintyre-sunde-82b13b1a6/ https://leetcode.com/cosmicpotato/

Languages and Tools:

android arduino blender c cplusplus csharp figma git java javascript mysql nodejs photoshop python react tensorflow typescript unity

cosmicpotato137

Pinned Loading

  1. Thesis-2022 Thesis-2022 Public

    Using shape grammars for procedural generation

    C++ 3

  2. Interactive-Incomplete-Cube Interactive-Incomplete-Cube Public

    A virtual exhibit of Sol Lewitt's Incomplete Cube

    C# 1

  3. ShapeGrammarLanguage ShapeGrammarLanguage Public

    A unity package for procedural generation using shape grammars

    C# 2 1

  4. MirrorGame MirrorGame Public

    C#

  5. noise-tools noise-tools Public

    A unity package for manipulating noise textures

    C#

  6. shader-engine shader-engine Public

    Ideas for shaders written in GLSL

    C++ 1