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Added data types in Lua #692

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Oct 29, 2023
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120 changes: 120 additions & 0 deletions web/thesauruses/lua/5/data_types.json
Original file line number Diff line number Diff line change
@@ -0,0 +1,120 @@
{
"meta": {
"language": "lua",
"language_name": "Lua",
"structure": "data_types",
"language_version": "5.1"
},
"concepts": {
"boolean": {
"name": "Boolean",
"not-implemented": true,
"comment": "The type boolean has two values, false and true and both nil and false make a condition false."
},
"signed_integer_8_bit": {
"name": "Signed 8-bit integer",
"not-implemented": true
},
"unsigned_integer_8_bit": {
"name": "Unsigned 8-bit integer",
"not-implemented": true
},
"signed_integer_16_bit": {
"name": "Signed 16-bit integer",
"not-implemented": true
},
"unsigned_integer_16_bit": {
"name": "Unsigned 16-bit integer",
"not-implemented": true
},
"signed_integer_32_bit": {
"name": "Signed 32-bit integer",
"not-implemented": true
},
"unsigned_integer_32_bit": {
"name": "Unsigned 32-bit integer",
"not-implemented": true
},
"signed_integer_64_bit": {
"name": "Signed 64-bit integer",
"not-implemented": true
},
"unsigned_integer_64_bit": {
"name": "Unsigned 64-bit integer",
"not-implemented": true
},
"signed_integer_as_object": {
"name": "Signed object-based Integer",
"not-implemented": true,
"comment":"Lua does not have a built-in concept of distinct signed, object-based integers with the full range of operations and methods that you might find in languages like C++ or Java."
},
"unsigned_integer_as_object": {
"name": "Unsigned object-based Integer",
"not-implemented": true
},
"signed_float_16_bit": {
"name": "Signed 16-bit floating point",
"not-implemented": true
},
"unsigned_float_16_bit": {
"name": "Unsigned 16-bit floating point",
"not-implemented": true
},
"signed_float_32_bit": {
"name": "Signed 32-bit floating point",
"not-implemented": true
},
"unsigned_float_32_bit": {
"name": "Unsigned 32-bit floating point",
"not-implemented": true
},
"signed_float_64_bit": {
"name": "Signed 64-bit floating point",
"not-implemented": true
},
"unsigned_float_64_bit": {
"name": "Unsigned 64-bit floating point",
"not-implemented": true
},
"signed_float_as_object": {
"name": "Signed object-based floating point",
"not-implemented": true,
"comment":"Same as integer applies here too."
},
"unsigned_float_as_object": {
"name": "Unsigned object-based floating point",
"not-implemented": true
},
"character": {
"name": "Character",
"not-implemented": true
},
"string_as_object": {
"name": "String as an object",
"not-implemented": true,
"comment":"In Lua, strings are not treated as objects in the same way that some other programming languages, like Python or JavaScript"
},
"string_as_array": {
"name": "String as an array of characters",
"code":
[
"local myString = 'Hello, World!'\nlocal firstChar = myString:sub(1, 1) -- Access the first character\nlocal fifthChar = myString:sub(5, 5) -- Access the fifth character\nprint(firstChar) -- Output: 'H'\nprint(fifthChar) -- Output: 'o'"
],
"comment":"In Lua, strings are treated as arrays of characters."
},
"complex_as_object": {
"name": "Complex Number as an object",
"not-implemented": true,
"comment":"Lua does not have built-in support for complex numbers as a distinct data type like some other languages, such as Python."

},
"real_number_part": {
"name": "Complex number real part",
"not-implemented": true
},
"imaginary_number_part": {
"name": "Complex number imaginary part",
"not-implemented": true
}
}
}