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Fix for #1893, Granite Guard missing axes
h/t @Drazhir2
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variantmeshes/variantmeshdefinitions/chd_warriors_axe_ror_set2.variantmeshdefinition
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<VARIANT_MESH> | ||
<SLOT name="axe" > | ||
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu3/chd/chd_props/chd_infernal_guard_granite_pick_axe_2h_01.wsmodel" > | ||
<META_DATA>audio_melee_weapon_type:axe</META_DATA></VARIANT_MESH> | ||
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu3/chd/chd_props/chd_infernal_guard_granite_pick_axe_2h_02.wsmodel" > | ||
<META_DATA>audio_melee_weapon_type:axe</META_DATA></VARIANT_MESH> | ||
<VARIANT_MESH model="VariantMeshes/wh_variantmodels/hu3/chd/chd_props/chd_infernal_guard_granite_pick_axe_2h_03.wsmodel" > | ||
<META_DATA>audio_melee_weapon_type:axe</META_DATA></VARIANT_MESH> | ||
</SLOT> | ||
</VARIANT_MESH> |