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Fix for #1891, Spirit Conduit targets not updating
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mfvreeland committed Jun 29, 2024
1 parent 2296e34 commit 143ddf2
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3 changes: 3 additions & 0 deletions db/unit_special_abilities_tables/zzz_spirit_conduit_fix.tsv
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key active_time recharge_time num_uses effect_range affect_self num_effected_friendly_units num_effected_enemy_units update_targets_every_frame initial_recharge activated_projectile target_friends target_enemies target_ground target_intercept_range always_affect_self only_affect_target wind_up_time passive unique_id bombardment spawned_unit wind_up_stance mana_cost min_range targetting_aoe passive_aoe active_aoe activation_effect vortex miscast_chance miscast_explosion ai_usage audio special_ability_display voiceover_state additional_melee_cp additional_missile_cp parent_ability spawn_type spawn_proxy_vfx target_ground_under_allies target_ground_under_enemies miscast_global_bonus target_self composite_scene_group_on_wind_up composite_scene_group_on_active wind_down_stance use_loop_stance update_phase_by_ability_duration spawn_is_transformation spawn_is_decoy only_affect_owned_units formation behaviour current_mana_moves_to_reserve spawn_shares_health_and_fatigue affect_siege_equipment shared_recharge_time intensity_based_activation autoresolver_usage autoresolver_targets display_stops_when_display_expires autoresolve_cp_multiplier ability_available_ui_event can_be_copied_to_transformation_unit audio_switch_casting_override audio_switch_ui_override ai_usage_template_group audio_vo_actor_override mom_vortex_key
#unit_special_abilities_tables;74;db/unit_special_abilities_tables/zzz_spirit_conduit_fix
wh2_dlc09_unit_passive_spirit_conduit -1.0000 -1.0000 -1 100.0000 false -1 0 true -1.0000 false false false 0.0000 false false 0.0000 true 1086473767 0.0000 0.0000 wh_abilities_generic_buff wh_abilities_generic_buff 0.0000 vo_battle_special_ability_generic_response 50.0000 50.0000 false false true false false false false false false false false true -1.0000 false default 1 false 1.0000 true

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