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fix: don't give even more holdout missions to starter NPCs, actually hand over mission targets for drive belt and blanket missions #4758

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Jun 8, 2024
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12 changes: 12 additions & 0 deletions data/json/itemgroups/supplies.json
Original file line number Diff line number Diff line change
Expand Up @@ -448,6 +448,18 @@
[ "well_pump", 50 ]
]
},
{
"id": "spares_drivebelts",
"type": "item_group",
"//": "belts used for the MISSION_GET_DRIVEBELTS quest",
"items": [ [ "drivebelt", 200 ], [ "drivebelt_makeshift", 100 ] ]
},
{
"id": "blankets",
"type": "item_group",
"//": "Blankets used for the MISSION_LUMBERMILL_GET_6_BLANKETS quest",
"items": [ [ "blanket", 100 ], [ "fur_blanket", 100 ], [ "electric_blanket", 100 ], [ "down_blanket", 100 ] ]
},
{
"id": "file_room",
"type": "item_group",
Expand Down
43 changes: 15 additions & 28 deletions data/json/npcs/lumberyard/lumbermill_missions.json
Original file line number Diff line number Diff line change
Expand Up @@ -3,17 +3,13 @@
"id": "MISSION_GET_DRIVEBELTS",
"type": "mission_definition",
"name": "Find Drive Belts",
"description": "Obtain 3 drive belts in exchange for credit with the loggers.",
"goal": "MGOAL_CONDITION",
"description": "Obtain 3 drive belts or makeshift drive belts in exchange for credit with the loggers.",
"goal": "MGOAL_FIND_ITEM_GROUP",
"difficulty": 2,
"value": 4000,
"goal_condition": {
"or": [
{ "u_has_items": { "item": "drivebelt", "count": 3 } },
{ "u_has_items": { "item": "drivebelt_makeshift", "count": 3 } }
]
},
"origins": [ "ORIGIN_OPENER_NPC" ],
"item_group": "spares_drivebelts",
"count": 3,
"origins": [ "ORIGIN_SECONDARY" ],
"followup": "MISSION_LUMBERMILL_GET_1000_NAILS",
"has_generic_rewards": true,
"dialogue": {
Expand All @@ -38,7 +34,7 @@
"count": 1000,
"difficulty": 5,
"value": 300000,
"origins": [ "ORIGIN_OPENER_NPC" ],
"origins": [ "ORIGIN_SECONDARY" ],
"followup": "MISSION_LUMBERMILL_GET_6800_NAILS",
"has_generic_rewards": true,
"dialogue": {
Expand All @@ -65,7 +61,7 @@
"count": 6800,
"difficulty": 32,
"value": 2000000,
"origins": [ "ORIGIN_OPENER_NPC" ],
"origins": [ "ORIGIN_SECONDARY" ],
"end": {
"update_mapgen": [
{ "om_terrain": "lumbermill_0_0_ocu", "place_nested": [ { "chunks": [ "occupied_lum_wall_0_0" ], "x": 0, "y": 0 } ] },
Expand Down Expand Up @@ -100,22 +96,13 @@
"id": "MISSION_LUMBERMILL_GET_6_BLANKETS",
"type": "mission_definition",
"name": "Find 6 Blankets",
"description": "Obtain 6 blankets or quilts in exchange for credit with the loggers.",
"goal": "MGOAL_CONDITION",
"description": "Obtain 6 blankets, fur blankets, electric blankets etc in exchange for credit with the loggers.",
"goal": "MGOAL_FIND_ITEM_GROUP",
"difficulty": 5,
"value": 4000,
"//": "Dynamic response dialogs would be more natural to accept so many alternate items here.",
"goal_condition": {
"or": [
{ "u_has_items": { "item": "blanket", "count": 6 } },
{ "u_has_items": { "item": "fur_blanket", "count": 6 } },
{ "u_has_items": { "item": "electric_blanket", "count": 6 } },
{ "u_has_items": { "item": "fur_blanket", "count": 6 } },
{ "u_has_items": { "item": "quilt", "count": 6 } },
{ "u_has_items": { "item": "quilt_patchwork", "count": 6 } }
]
},
"origins": [ "ORIGIN_OPENER_NPC" ],
"item_group": "blankets",
"count": 6,
"origins": [ "ORIGIN_SECONDARY" ],
"end": {
"update_mapgen": [
{ "om_terrain": "lumbermill_1_1_ocu", "place_nested": [ { "chunks": [ "occupied_lum_hotel_1_1" ], "x": 0, "y": 0 } ] },
Expand All @@ -129,8 +116,8 @@
"has_generic_rewards": true,
"dialogue": {
"describe": "I need 6 blankets.",
"offer": "Now that we should be safe from harm, I decided to start adding a few things to this place. Right now, we don't have anywhere to comfortably sleep, so we're building a small sleeping quarter. We just need 6 big, warm blankets or quilts to finish our project.",
"advice": "I figure any hotel or motel in town should have lots of blankets.",
"offer": "Now that we should be safe from harm, I decided to start adding a few things to this place. Right now, we don't have anywhere to comfortably sleep, so we're building a small sleeping quarter. We just need 6 big, warm blankets to finish our project.",
"advice": "I figure any hotel or motel in town should have lots of blankets, whatever types you can find for us.",
"accepted": "I'll be here when you get back. Good luck!",
"rejected": "Well, someone's got to do it.",
"inquire": "Did you find us some bedding yet?",
Expand All @@ -149,7 +136,7 @@
"count": 1,
"difficulty": 35,
"value": 4000,
"origins": [ "ORIGIN_OPENER_NPC" ],
"origins": [ "ORIGIN_SECONDARY" ],
"start": { "assign_mission_target": { "om_terrain": "evac_center_18", "om_special": "evac_center", "reveal_radius": 0 } },
"has_generic_rewards": true,
"dialogue": {
Expand Down
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