fix: don't give even more holdout missions to starter NPCs, actually hand over mission targets for drive belt and blanket missions #4758
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Purpose of change
I found a logger camp and in the process ran into some issues with the mission chain I figured I'd fix.
Describe the solution
ORIGIN_OPENER_NPC
instead ofORIGIN_SECONDARY
.Describe alternatives you've considered
The mission chain having two "we need nails lol" missions in a row is kinda mid to be honest, especially with the second one needing a whopping 6800 of them, but the comment indicates why the amount is so high. Thinking up some excuse to lower them would be nice, maybe via having the mapgen updates for the walls also remove all the crates from the storage room. I'd have to estimate how many nails we could cut out of that mission requirement beforehand but ech, merging the two nail missions into one and just handwaving the question of exactly how many nails they used to fortify would work too.
I feel we can fuck with that in a later PR and focus on actually fixing the major problems for now though.
Testing
count
is indeed valid for itemgroup missions.Additional context
Checklist