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Decompiling Pack v8

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@burnedpopcorn burnedpopcorn released this 15 Dec 09:32
· 6 commits to main since this release

Decompiling Pack v8 has many tools that can give you a near complete Decompilation of ANY GameMaker Game

v8 Changes:

Updated Export2GMS1FIXED to decompile Shaders
Updated Ultimate_GMS2_Decompiler to warn user if the "Create Enum Declaration" option is enabled
Fixed issue with the UnderAnalyzer build that would not convert asset IDs to asset names in standard GM functions
Included are:
UTMT, which doesn't have the most accurate decompiler, but can still sometimes be a good option
UTMT (Community Edition), which is a Fork of UTMT that specializes in decompiling Pizza Tower based Mods
UnderAnalyzer_GUI, which is Generally the most accurate and reliable GameMaker Decompiler

GM Decompiler v2.1 (For GM5.3A-7.0 Games) has also been added
THIS IS UNTESTED, AND REQUIRES THE JAVA RUNTIME TO BE INSTALLED

Other Tools: 
YYP Maker, useful if the decompiled YYP is faulty in any way, as it can make a completely new one as long as all resources are available
RussellNX, which is a Program that can (unofficially) compile a given project to the Nintendo Switch for free
(RussellNX might not be compatible for the latest versions of GMS2, as its developer stopped any work on it)

Ultimate_GMS2_Decompiler is the Default GMS2 Decompiler Script that supports all UTMT Variations
Export2GMS1FIXED is the Default GMS1 Decompiler Script that supports all UTMT Variations

QuantumV's Decompiling Scripts are also included, but only supports UTMT (CE is untested)

BetterExportAssetOrder is a Script that Exports the Asset IDs in order, which can be useful because UTMT and UA sometimes can't understand when the data.win is referencing a numeric value, or an actual Asset, so this can allow you to figure out what Asset goes with what ID

Read the About.txt for info and credits

Download GMS1&2_Decompiling_Pack_v8.7z for the Decompiling Pack