Releases: burnedpopcorn/UTMT-Enhanced-Tools
Decompiling Pack v7 [U]
Decompiling Pack v7 [U] has many tools that can give you a near complete Decompilation of ANY GameMaker Game
v7 Changes:
ALL CHANGES ARE TO THE UNDERANALYZER BUILD
- Updated UnderAnalyzer backend to current Latest Commit (12-2-24)
- Local Variable Declarations have been improved, as to be added at first instance
of new var, instead of having a long list of all vars at the top
- Removed unused Libraries to reduce file size
- Executable is now Single File, so the folder is no longer filled with dll files
- Fixed broken Github Repository Links
- Renamed Executable and Replaced Icon with my own
v7[U] Changes:
- Warned User if "Create Enum Declarations" Setting was Enabled
- Changed some strings
- Added GM Decompiler v2.1 (For GM5.3A-7.0 Games)
Included are:
UTMT, which doesn't have the most accurate decompiler, but can still sometimes be a good option
UTMT (Community Edition), which is a Fork of UTMT that specializes in decompiling Pizza Tower based Mods
UnderAnalyzer_GUI, which is Generally the most accurate and reliable GameMaker Decompiler
GM Decompiler v2.1 (For GM5.3A-7.0 Games) has also been added
THIS IS UNTESTED, AND REQUIRES THE JAVA RUNTIME TO BE INSTALLED
Other Tools:
YYP Maker, useful if the decompiled YYP is faulty in any way, as it can make a completely new one as long as all resources are available
RussellNX, which is a Program that can (unofficially) compile a given project to the Nintendo Switch for free
(RussellNX might not be compatible for the latest versions of GMS2, as its developer stopped any work on it)
Ultimate_GMS2_Decompiler
is the Default GMS2 Decompiler Script that supports all UTMT Variations
Export2GMS1FIXED
is the Default GMS1 Decompiler Script that supports all UTMT Variations
QuantumV's Decompiling Scripts are also included, but only supports UTMT (CE is untested)
BetterExportAssetOrder
is a Script that Exports the Asset IDs in order, which can be useful because UTMT and UA sometimes can't understand when the data.win is referencing a numeric value, or an actual Asset, so this can allow you to figure out what Asset goes with what ID
Read the About.txt for info and credits
Download
GMS1&2_Decompiling_Pack_v7[U].7z
for the Decompiling Pack
Decompiling Pack v6
Decompiling Pack v5 has many tools that can give you a near complete Decompilation of ANY GameMaker Game
Included are:
UTMT, which doesn't have the most accurate decompiler, but can still sometimes be a good option
UTMT (Community Edition), which is a Fork of UTMT that specializes in decompiling Pizza Tower based Mods
UnderAnalyzer_GUI, which is Generally the most accurate and reliable GameMaker Decompiler
Other Tools:
YYP Maker, useful if the decompiled YYP is faulty in any way, as it can make a completely new one as long as all resources are available
RussellNX, which is a Program that can (unofficially) compile a given project to the Nintendo Switch for free
(RussellNX might not be compatible for the latest versions of GMS2, as its developer stopped any work on it)
Ultimate_GMS2_Decompiler
is the Default GMS2 Decompiler Script that supports all UTMT Variations
Export2GMS1FIXED
is the Default GMS1 Decompiler Script that supports all UTMT Variations
QuantumV's Decompiling Scripts are also included, but only support UTMT (CE is untested)
BetterExportAssetOrder is a Script that Exports the Asset IDs in order, which can be useful because UTMT and UA sometimes can't understand when the data.win is referencing a numeric value, or an actual Asset, so this can allow you to figure out what Asset goes with what ID
Read the About.txt for info and credits
Download
GMS1&2_Decompiling_Pack_v6.7z
for the Decompiling Pack