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Releases: XIVRotationHero/xiv-rotation-hero-angular

Hueful Horizon - v0.5.0

28 Jul 15:35
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Hey folks!

Sorry for the long wait on this one. This is merely an update fixing existing issues and wouldn't normally warrant a minor update.

However this update now adds new skills and the reaper and sage.

There not much more to say but I'll try to be a little bit more active in here again.

Also, if you want to help out on this, I'm DESPERATELY looking for help.

Enjoy the update!

Battering Bismarck - V0.4.0

13 Sep 15:41
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Hey folks!

It's release day and today's the day we actually keep the planned two-week release schedule.

There are a few features and fixes in here today so sit tight and read on:

Features:

  • WXHB: R1 cycling of hotbars is now working as it should
  • Hotkeys: Labels have been improved
  • Configuration: Display hotbar settings as default again
  • Browser: UX has been improved somewhat
  • Browser: Publish mechanism has been added
  • Browser: Mechanism for updating a rotation has been added (not utilised yet)
  • Browser: You can now properly filter for rotations and also restrict it to your class id
  • Player/Browser: Title bar has been removed to save on space in overlay

Also we have some fixes, this time also due to the help of an additional contributor (Thank you <3)

Fixes:

  • Browser: Pagination now works as it should
  • Player/Browser: Title bar is not duplicated anymore
  • Hotbar: Slot order was wrong for 3x4 2x6 and 1x12 hotbars (Shoutout to @Rukongai for fixing this)
  • Hotbar: Slots now appear even when no job is selected
  • Hotbar: Slots now appear when dragging an action
  • Player: Actions now automatically scroll when doing actions
  • Job select is now readable even when there is content behind it

And to top it off, we have some workflow improvements to keep the code clean:

  • Sonarcloud has been added and code has been refactored to be more clear
  • The cross hotbars and hotbars now share a common service to reduce code duplication

Unfortunately, there are a few known issues:

  • Discord sign in is not working as expected... (shaaaaame...)
  • There are some weird issues when not logged in and triggering API requests where it tries to redirect to Discord

On a final note, there's a rework of the currently proprietary backend to utilise NestJS in hopes that I can properly release it to the community as well in the future.

With all that said, I'm aiming for a V1.0.0 release some time in October making this most probably the second last pre-release version.

Thanks go out to everyone who supported this project up to this point, we're only getting stronger from here on!

Cheers and see you on the next release o/

Dan

Prancing Porxie - V0.3.0

30 Aug 16:23
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Hello everyone,

I know what you're thinking. Bi-weekly release cycles he said to have more time. I know, but there's a few improvements I just wanted to shell out quickly as I they have been quite necessary. This time a little bit more condensed.

Features:

  • Profile: ACT Overlay URL is now correctly shown
  • Help: A completely new help module with tutorial texts has been added
  • Dialogs: Dialogs now can be minimized
  • Actions: Now draggable via touch on tablets or phones

Fixes:

  • Hotbars: Reacting to changes in the style (12x1, 6x2 etc.) #5
  • Rotation browser: Category selections were not actually reflected on the API calls
  • Rotation player: Wraps around to the first phase upon finishing a rotation instead of throwing an error
  • Builder: Make it possible to save rotations again (yea, that was really dumb...)
  • Actions: Combos were not behaving properly and could be started in between
  • Dialogs: Adjust border top radius
  • Keybindings: Exclude textareas from triggering keybindings
  • Hotbars: Do not throw an error if no class is selected initially
  • Toolbar: Properly align the select job button
  • Pagination: Issue with the next arrow has been resolved
  • Stop showing the help dialog on every page load

Workflow improvements:

  • Only trigger a new release on publish
  • Remove IDE files from project

Not sure if the next release is coming next week or actually bi-weekly now but stay tuned for more updates and join the Discord if you want to have up-to-date news.

Pretty Paissa - v0.2.0

23 Aug 19:38
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Welcome to another release! This time, we have a pretty paissa going! This is mainly a stability and patch release, however some things are inside which warrant the minor version increase. Let‘s get to the changes!

New Features:

  • Discord sign in is now available! #3
  • Slot allocations for gamepad
  • New builder UX (give it a try!)

Fixed:

  • Dragging of actions across dialogs wasn‘t possible #4
  • The user dialog couldn‘t be closed properly #2
  • Builder has no default phase for recording #7

Some code had to be refactored to make the code base more maintainable.

However, again some known issues I haven‘t found the time to fix yet.

Known issues:

  • Cross Hotbar allocation is not persisted…

Anyways, this is all for this release. With this release, this project will also switch to a 2 week sprint to ease the burden on the sole dev a bit with a new release after each sprint.

Cheers and have fun rotating,
Dan

Rusty Chocobo - v0.1.0

16 Aug 19:03
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First release of the project, hooray and with that come some exciting features.

Features:

  • Adjustable Hotbars
  • Controller support (partially)
  • User accounts
  • Personal ACT URLs
  • Rotation builder supporting prepull, opener, cooldown and burst phases
  • Configuration options for hotbars like in-game
  • … lots more

However, with this being the first release, there are a few things which still need to be addressed as known issues.

Known issues:

  • Drag and drop of actions doesn‘t currently work at all which makes the tool useless for the moment
  • API documentation is not publicly available
  • HotbarStyle options are not properly reflected on the hotbars
  • Default keybinds for Hotbar Slot 11 and 12 are not keyboard layout aware
  • Documentation on how the project works is missing completely.
  • Unit tests are missing completely
  • The nginx host currently is misconfigured and returns a 404 instead of the application when using a deeplink.

Good news however on the side of GitHub actions, the following changes have made to improve development speed:

Workflow improvements:

  • A deploy to production action was added which is automatically triggered on release and can additionally be manually triggered if necessary.

This is all for the release notes today folks!

Cheers!