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safe mode
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TheSillyDoggo committed Feb 2, 2024
1 parent ed3a2d8 commit e30d033
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Showing 2 changed files with 3 additions and 4 deletions.
2 changes: 1 addition & 1 deletion src/Client/ClientSetup.h
Original file line number Diff line number Diff line change
Expand Up @@ -85,7 +85,7 @@ class ClientUtils
//bypass->modules.push_back(new Module("Character Filter", "char-filter", "Allows you to input <cg>any</c> character in input fields"));

#ifdef GEODE_IS_ANDROID
bypass->modules.push_back(new Module("Slider Limit Bypass", "slider-limit", "Allows sliders to go beyond the limit of the slider. <cr>Doesn't work for scaling in the editor currently</c>"));
//bypass->modules.push_back(new Module("Slider Limit Bypass", "slider-limit", "Allows sliders to go beyond the limit of the slider. <cr>Doesn't work for scaling in the editor currently</c>"));
#endif


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5 changes: 2 additions & 3 deletions src/Hacks/SafeMode.cpp
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
/*#include <Geode/Geode.hpp>
#include <Geode/Geode.hpp>
#include <Geode/modify/GJGameLevel.hpp>
#include <Geode/modify/PlayLayer.hpp>
#include "../Client/Client.h"
Expand Down Expand Up @@ -60,5 +60,4 @@ class $modify(GJGameLevel) {
if (!Client::GetModuleEnabled("safe-mode"))
GJGameLevel::savePercentage(p0, p1, p2, p3, p4);
}
};
*/
};

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