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no shaders and no more no rotation
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TheSillyDoggo committed Feb 2, 2024
1 parent 5bc69fd commit ed3a2d8
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Showing 3 changed files with 8 additions and 2 deletions.
2 changes: 2 additions & 0 deletions src/Client/ClientSetup.h
Original file line number Diff line number Diff line change
Expand Up @@ -101,7 +101,9 @@ class ClientUtils

//cosmetic->modules.push_back(new Module("Hide Endscreen BTN", "end-screen", "Adds an arrow to hide the end screen"));
cosmetic->modules.push_back(new Module("No Transition", "no-trans", "Disables the fade scene transitions"));
#ifndef GEODE_IS_ANDROID32
cosmetic->modules.push_back(new Module("No Player Rotation", "no-rot", "Disables rotation on players"));
#endif
#ifdef GEODE_IS_WINDOWS
cosmetic->modules.push_back(new Module("No Particles", "no-particles", "Disables particles, seems pretty obvious what this does imo"));
#endif
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4 changes: 4 additions & 0 deletions src/Hacks/NoRotation.cpp
Original file line number Diff line number Diff line change
@@ -1,3 +1,5 @@
#ifndef GEODE_IS_ANDROID32

#include <Geode/Geode.hpp>
#include <Geode/modify/CCNode.hpp>
#include <Geode/modify/PlayerObject.hpp>
Expand All @@ -16,6 +18,8 @@ class $modify (PlayerObject)
}
};

#endif

/*
class $modify (CCNode)
{
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4 changes: 2 additions & 2 deletions src/Hacks/NoShaders.cpp
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
/*#include <Geode/Geode.hpp>
#include <Geode/Geode.hpp>
#include <Geode/modify/ShaderLayer.hpp>
#include <Geode/modify/GJBaseGameLayer.hpp>
#include "../Client/Client.h"
Expand All @@ -14,4 +14,4 @@ class $modify (ShaderLayer)
if (!Client::GetModuleEnabled("no-shaders"))
ShaderLayer::performCalculations();
}
};*/
};

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