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Rena Kunisaki edited this page Mar 12, 2024
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Most of this research is being done on v1.00.
- Audio - Music and sound effect data.
- AudioStreams - Cutscene dialogue.
- Gecko Codes for v1.00
- AR Codes for v1.00
- AR Codes for v1.01
- Most AR codes beginning with 00, 01, 02, 03, 04, or 05 will also work as Gecko codes and vice-versa.
- DLLs - Code submodules within the main executable.
- Baddie Loot Drops - What determines the items dropped by enemies.
- Tricky - Details of how he behaves.
- List of maps
- Map loading procedure
- Romlist files - Object lists for each map.
- WARPTAB.bin - Table of warp destinations.
- Animation - Animation data format.
- Curves - Paths that objects can follow.
- Models - Model file format.
- Objects - List of all object IDs.
-
ObjectFileStruct -
OBJECTS.bin
file format. - Scripting - Sequences that control cutscenes and interactions.
- Textures - Texture, material, and shader files.
- Game Bits - Most saved (and some temporary) game state.
- Game Text - Game text files.
- Amethyst Edition - Makes many improvements, adds new features.
- Shop - Prices of all shop items, including some unused ones.
- Unused Things - Leftover stuff in the game.
- Versions - Table of ISO versions and hashes.
Most of this information is being reverse engineered by me or copied from noclip.website.