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To be merged after #212 .
Well... we still have a lot to do but this PR starts implementing Sprite rendering.
For now we're assuming we only have sprites in BG mode 2 (the one used by the gba logo).
We miss effects, object window concept, and so on.
Screen.Recording.2023-09-24.at.13.41.21.mov
We were calculating
carry
wrong for sub operations. This was resulting in some comparisons failing (and then we were taking some branches that we did not have to take and vice-versa).