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Robert Jelic edited this page May 4, 2022
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Threads are "functions" you can execute simultaneously. Ofc the reality is, i am just using coroutine for that. But it works pretty good AND is very easy to use.
Here is a list of all available functions for threads:
starts a new thread and executes the function
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aThread = mainFrame:addThread("myFirstThread"):show()
local function randomThreadFunction()
while true do
basalt.debug("Thread is active")
os.sleep(1) -- a sleep/coroutine.yield() or pullEvent is required otherwise we will never come back to the main program (error)
end
end
aThread:start(randomThreadfunction)
**parameters:**function func
returns: self
gets the thread status
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aThread = mainFrame:addThread("myFirstThread"):show()
basalt.debug(aThread:getStatus()) -- returns "running", "normal", "suspended" or "dead"
parameters: -
returns: string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended
stops the thread
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aThread = mainFrame:addThread("myFirstThread"):show()
local function randomThreadFunction()
while true do
basalt.debug("Thread is active")
os.sleep(1) -- a sleep/coroutine.yield() or pullEvent is required otherwise we will never come back to the main program (error)
end
end
aThread:start(randomThreadfunction)
local aButton = mainFrame:addButton("myFirstButton"):setText("Stop Thread"):onClick(function() aThread:stop() end):show()
parameters: -
returns: self
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