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Program
With a program object you are able to open programs like shell or worm or any custom program you've made. There is only 1 thing you have to remember: the program needs at least one os.sleep() or coroutine.yield() somewhere.
Here is a list of all available functions for programs:
Remember program inherits from object:
returns the current status
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):show()
basalt.debug(aProgram:getStatus()) -- returns "running", "normal", "suspended" or "dead"
parameters:-
returns: string "running" - if its running, "normal" - is active but not running (waiting for a event), "suspended" - is suspended or not started, "dead" - has finished or stopped with an error
executes the given path (-program)
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):show()
aProgram:execute("rom/programs/fun/worm.lua") -- executes worm
parameters: string filepath - (the path to the program you want to execute)
returns: self
gives a terminate event to the program, which means if you are running a shell, and the shell executes a program by itself you have to call stop 2 times to entirely close the running program
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
mainFrame:addButton("myFirstButton"):setText("close"):onClick(function() aProgram:stop() end):show()
parameters:-
returns: self
pauses the program (prevents the program from receiving events)
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
mainFrame:addButton("myFirstButton"):setText("close"):onClick(function() aProgram:pause(true) end):show()
parameters: boolean pause
returns: self
returns if the program is currently paused
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
mainFrame:addButton("myFirstButton"):setText("pause"):onClick(function() basalt.debug(aProgram:isPaused()) end):show()
parameters: -
returns: boolean isPaused
injects a event into the program manually
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
mainFrame:addButton("myFirstButton"):setText("inject"):onClick(function() aProgram:injectEvent("char", "w") end):show()
parameters: string event, any parameter, any parameter, any parameter, any parameter, boolean ignorePause
returns: self
injects a event table into the program manually
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
--example will follow
parameters: string event, any parameter, any parameter, any parameter, any parameter, boolean ignorePause
returns: self
returns a table of all currently queued events (while pause is active incomming events will go into a queueEvents table) as soon as the program gets unpaused it will inject these events
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
mainFrame:addButton("myFirstButton"):setText("inject"):onClick(function() basalt.debug(aProgram:getQueuedEvents()) end):show()
parameters: -
returns: table queuedEvents
here you can manipulate the queuedEvents table with your own events table
local mainFrame = basalt.createFrame("myFirstFrame"):show()
local aProgram = mainFrame:addProgram("myFirstProgram"):execute("rom/programs/shell.lua"):show()
--example will follow
parameters: table queuedEvents
returns: self
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