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#textdomain wensoth-Ageless_Era | ||
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#define AE_ARCHAIC_ABILITY_ROCKHIDE | ||
{ABILITY_AE_MAG_MOUNTAINAMBUSH} | ||
{ABILITY_AE_CAVEAMBUSH} | ||
#enddef |
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#textdomain wesnoth-Ageless_Era | ||
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# TODO check all ambush variations https://github.com/inferno8/wesnoth-Era_of_Magic/issues/70 | ||
# EE | ||
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#define ABILITY_AE_CAVEAMBUSH | ||
[hides] | ||
id=caveambush | ||
name= _ "cave ambush" | ||
special_note={SPECIAL_NOTES_CAVESTALK} | ||
description=_"This unit can hide in cave, and remain undetected by its enemies. | ||
Enemy units cannot see this unit while it is in cave, except if they have units next to it. Any enemy unit that first discovers this unit immediately loses all its remaining movement." | ||
affect_self=yes | ||
[filter] | ||
# all non lit cave terrains : | ||
# - caves, | ||
# - rockbound caves, | ||
# - underground mushroom forest | ||
# - allowing cave bridges may mean that units can move unseen through keypoints. maybe to strong. | ||
[filter_location] | ||
terrain=U*^*,*^Bs|,*^Bs/,*^Bs\ | ||
[not] | ||
terrain=*^Ii*,*^Ufi*,*^Bsb*,*^Bc*,*^Bh*,*^Bp*,*^Bw*,*^V*,*^Ecf | ||
[/not] | ||
[/filter_location] | ||
[/filter] | ||
[/hides] | ||
{ABILITY_AE_MAG_CAVEAMBUSH} | ||
#enddef |
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