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Vic2 To HoI3: Leaders
There are two ways leaders are generated during conversion. First, a set of leaders will be randomly generated based on the number of officers in Vic2. Second, the Vic2 leaders will be converted to HoI3.
##Generated Leaders Generated leaders can be of any type. They have a 75% chance of gaining a trait appropriate to their type, and if they gain one, a 10% chance of gaining a second. They start with a skill level of zero and a rank of one.
The number of each leader for a country is determined by the number of officers in the country's cores. The number of land leaders is the number of officers divided by three hundred, but kept between ten and 350. In addition, faction leaders gain an additional three hundred land leaders.
The number of sea leaders is determined according to the following piecewise function
totalOfficers / 100, if totalOfficers <= 1000
totalOfficers / 822 + 9.78, if totalOfficers > 1000
This is limited to between one and one hundred, with faction leaders receiving an additional twenty leaders.
The number of air leaders is determined according to the following piecewise function
totalOfficers / 100, if totalOfficers <= 1000
totalOfficers / 925 + 12.62, if totalOfficers > 1000
This is limited to between three and ninety, with faction leaders receiving an additional twenty leaders.
##Converted Leaders Converted leaders are only army and navy leaders. Their personality and background are converted to traits, using the mappings in personality_map.txt and background_map.txt, respectively. Their prestige is multiplied by 22.5 to determine their skill level, with the skill capped at nine. They begin with a rank of four.
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##Links
Vic2 To HoI3
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