Skip to content

This is the voxel-based game engine we have been working on during the livestreams on my Twitch channel.

License

Notifications You must be signed in to change notification settings

NoNumberMan/CuboidEngine-Legacy

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

20 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

CuboidEngine

Capture

This is CuboidEngine, a voxel-based game engine I have been working on during the livestreams on my Twitch channel (twitch.tv/nonumberman). The engine is currently rendering with a gpu-based path tracer.

How to build

  1. Pull or download this repository to you machine.
  2. Open the .sln file with Visual Studio 2019 or above.
  3. Press run or build, and you should be good to go.
  4. Contact me ([email protected] or https://discord.gg/NBeUtzFaq6) if you run into any issues.

How to use

CuboidEngine is not published on Nuget yet. This means that you can only use the engine by creating a new c# application within the Cuboid solution. You can 'using Cuboid' and use the CEngine class to access all functionality. An example game has been provided with the solution.

About

This is the voxel-based game engine we have been working on during the livestreams on my Twitch channel.

Topics

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published