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Load Order Styling - Part 3 #2319
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80cee17
add compact style to combobox
insomnious 1cc87d6
Merge branch 'main' into load-order-styling
insomnious 99f5a7f
added checkbox styles
insomnious 133889b
toolbar combo style
insomnious 5656028
Fixes ComboBoxItem having wrong padding
insomnious 18f92aa
Moved Alert visibility swapping into code-behind
insomnious 910ce07
Functionality to hide and show Alert and write to Settings
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21 changes: 14 additions & 7 deletions
21
src/NexusMods.App.UI/Pages/Sorting/SortingSelection/SortingSelectionDesignViewModel.cs
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -1,24 +1,31 @@ | ||
using System.Collections.ObjectModel; | ||
using NexusMods.Abstractions.UI; | ||
using Microsoft.Extensions.DependencyInjection; | ||
using NexusMods.Abstractions.Settings; | ||
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namespace NexusMods.App.UI.Pages.Sorting; | ||
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public class SortingSelectionDesignViewModel : AViewModel<ISortingSelectionViewModel>, ISortingSelectionViewModel | ||
{ | ||
private readonly ISettingsManager _settingsManager; | ||
public ReadOnlyObservableCollection<ILoadOrderViewModel> LoadOrderViewModels { get; } | ||
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public SortingSelectionDesignViewModel() | ||
public SortingSelectionDesignViewModel(IServiceProvider serviceProvider) | ||
{ | ||
_settingsManager = serviceProvider.GetRequiredService<ISettingsManager>(); | ||
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var loadOrderViewModels = new ObservableCollection<ILoadOrderViewModel> | ||
{ | ||
new LoadOrderDesignViewModel { SortOrderName = "Load order (RedMOD)", | ||
new LoadOrderDesignViewModel(_settingsManager) | ||
{ | ||
SortOrderName = "Load order (RedMOD)", | ||
InfoAlertHeading = "Load Order for REDmod files in Cyberpunk 2077 - First Loaded Wins", | ||
InfoAlertMessage = "Some Cyberpunk 2077 mods use REDmod files to alter core gameplay elements. If two REDmod files modify the same part of the game, the one loaded first will take priority and overwrite changes from those loaded later.\n\nFor example, the 1st position overwrites the 2nd, the 2nd overwrites the 3rd, and so on." | ||
InfoAlertMessage = | ||
"Some Cyberpunk 2077 mods use REDmod files to alter core gameplay elements. If two REDmod files modify the same part of the game, the one loaded first will take priority and overwrite changes from those loaded later.\n\nFor example, the 1st position overwrites the 2nd, the 2nd overwrites the 3rd, and so on." | ||
}, | ||
new LoadOrderDesignViewModel { SortOrderName = "Load Order (Archive XL)" }, | ||
new LoadOrderDesignViewModel { SortOrderName = "File Overwrites" } | ||
new LoadOrderDesignViewModel(_settingsManager) { SortOrderName = "Load Order (Archive XL)" }, | ||
new LoadOrderDesignViewModel(_settingsManager) { SortOrderName = "File Overwrites" } | ||
}; | ||
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LoadOrderViewModels = new ReadOnlyObservableCollection<ILoadOrderViewModel>(loadOrderViewModels); | ||
} | ||
} |
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Will need to remember to change these to Code behind bindings
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I agree. We will need more bindings as Laurence has added more tooltips etc so will move to code behind when we go through and tidy up the data. Next week now. Also need to refactor all the styling out into files as well.