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MCS-1983 Replaced old webenabled scenes with Eval 7 scenes #715
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2001afe
MCS-1983 Removed old webenabled scenes.
ThomasSchellenbergNextCentury 59df9fc
MCS-1983 Added new webenabled scenes.
ThomasSchellenbergNextCentury c41191b
MCS-1983 Updated webenabled task descriptions.
ThomasSchellenbergNextCentury 26432f0
MCS-1983 Minor updates.
ThomasSchellenbergNextCentury 3c06fe0
MCS-1983 Fixed capitalization.
ThomasSchellenbergNextCentury e1d266b
commented out old names for now, causing enumeration issues
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Original file line number | Diff line number | Diff line change |
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@@ -8,7 +8,8 @@ class TaskDescription(Enum): | |
followed by all scenes checked into the webenabled/scenes directory. | ||
Please note that any scenes not matching the naming conventions in this | ||
file will likely not have their task description found to display in the | ||
UI. | ||
UI (except for "passive_agents_" files, which will automatically use | ||
the "passive_agent_" descriptions instead). | ||
""" | ||
|
||
# Interactive Tasks (in alphabetical order) | ||
|
@@ -35,7 +36,7 @@ class TaskDescription(Enum): | |
"balls were added to or subtracted from each side." | ||
) | ||
|
||
INTERACTIVE_ASYMMETRIC_TOOL_USE = ( | ||
INTERACTIVE_ASYMMETRIC_TOOL = ( | ||
Comment on lines
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There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I had to rename a few of these to align with the Eval 7 files, but kept the old names as backups. |
||
"Asymmetric Tool Use tasks require a common-sense understanding of " | ||
"affordances. You must use an asymmetric \"tool\" (a large L-shaped " | ||
"object with wheels and a unique texture) to extract the soccer ball " | ||
|
@@ -45,8 +46,9 @@ class TaskDescription(Enum): | |
"completes the scenario. Sometimes the tool must be rotated (using " | ||
"RotateObject or TorqueObject) before it is pulled." | ||
) | ||
# INTERACTIVE_ASYMMETRIC_TOOL_USE = INTERACTIVE_ASYMMETRIC_TOOL | ||
|
||
INTERACTIVE_COLLISIONS = ( | ||
INTERACTIVE_COLLISION = ( | ||
"Interactive Collision tasks require a common-sense understanding " | ||
"of trajectory and collision. You must watch (using the Pass action) " | ||
"as a green \"shooter ball\" is launched across the floor toward a " | ||
|
@@ -61,6 +63,7 @@ class TaskDescription(Enum): | |
"side of the room, you are unable to access the other side of the " | ||
"room (because it is blocked by lava)." | ||
) | ||
# INTERACTIVE_COLLISIONS = INTERACTIVE_COLLISION | ||
|
||
INTERACTIVE_CONTAINERS = ( | ||
"Container Retrieval tasks require a common-sense understanding " | ||
|
@@ -97,6 +100,27 @@ class TaskDescription(Enum): | |
"when the room is reset." | ||
) | ||
|
||
INTERACTIVE_KNOWLEDGEABLE_AGENTS = ( | ||
"Knowledgeable Agents tasks require a common-sense understanding of " | ||
"agency. You must watch (using the Pass action) as a soccer ball is " | ||
"secretly deposited into one of two containers in the room; you do " | ||
"not know which container holds the soccer ball because your sight is " | ||
"blocked by an occluding wall at the time. Two agents stand on the " | ||
"other side of the room: you can see them, but they do not have their " | ||
"sight blocked by the occluding wall. One agent faces the two " | ||
"containers and thus knows which container holds the soccer ball; the " | ||
"other agent faces the wall and thus does not know. Both agents then " | ||
"turn to face and point at a different container. You must understand " | ||
"which agent is \"knowledgeable\" based on whether or not they could " | ||
"see the containers while the soccer ball was being deposited, " | ||
"determine the container at which the knowledgeable agent is " | ||
"pointing, approach it, use OpenObject to open it, and then use " | ||
"PickupObject on the ball to pick it up, which completes the " | ||
"scenario. This is a \"forced choice\" task: once you walk off the " | ||
"platform onto one side of the room, you are unable to move to the " | ||
"other side of the room." | ||
) | ||
|
||
INTERACTIVE_LAVA = ( | ||
"Lava Navigation tasks require a common-sense understanding of " | ||
"navigation in a dangerous environment. You must walk through a room " | ||
|
@@ -168,6 +192,19 @@ class TaskDescription(Enum): | |
"InteractWithAgent on the agent to request the soccer ball)." | ||
) | ||
|
||
INTERACTIVE_SECONDARY_TOOL = ( | ||
"Secondary Tool Use tasks require a common-sense understanding of " | ||
"affordances. You must use a symmetric \"tool\" (a large rectangular " | ||
"object with wheels and a unique texture) to extract an asymmetric " | ||
"\"tool\" from the middle of a pool of lava (using PushObject or " | ||
"MoveObject to push the first tool so it collides with the other tool " | ||
"causing it to roll out from the lava), then use the asymmetric tool " | ||
"to extract a soccer ball from the middle of another pool of lava, " | ||
"and finally use PickupObject on the ball, which completes the " | ||
"scenario." | ||
) | ||
# INTERACTIVE_SECONDARY_TOOL_USE = INTERACTIVE_SECONDARY_TOOL | ||
|
||
INTERACTIVE_SET_ROTATION = ( | ||
"Set Rotation tasks require a common-sense understanding of tracking " | ||
"objects as they move. You must watch (using the Pass action) as a " | ||
|
@@ -275,7 +312,7 @@ class TaskDescription(Enum): | |
"parts of the room." | ||
) | ||
|
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INTERACTIVE_SYMMETRIC_TOOL_USE = ( | ||
INTERACTIVE_SYMMETRIC_TOOL = ( | ||
"Symmetric Tool Use tasks require a common-sense understanding of " | ||
"affordances. You must use a symmetric \"tool\" (a large rectangular " | ||
"object with wheels and a unique texture) to extract the soccer ball " | ||
|
@@ -284,6 +321,7 @@ class TaskDescription(Enum): | |
"out from the lava), and then use PickupObject on the ball, which " | ||
"completes the scenario." | ||
) | ||
# INTERACTIVE_SYMMETRIC_TOOL_USE = INTERACTIVE_SYMMETRIC_TOOL | ||
|
||
INTERACTIVE_TOOL_CHOICE = ( | ||
"Tool Choice tasks require a common-sense understanding of " | ||
|
@@ -315,6 +353,7 @@ class TaskDescription(Enum): | |
"open the door to one side of the room, you are unable to access " | ||
"the other side of the room (because it is blocked by lava)." | ||
) | ||
# INTERACTIVE_OCCLUDED_TRAJECTORY = INTERACTIVE_TRAJECTORY | ||
|
||
# NYU Passive Agency Tasks (in alphabetical order) | ||
PASSIVE_AGENT_AGENT_NON_AGENT = ( | ||
|
@@ -336,42 +375,90 @@ class TaskDescription(Enum): | |
"then it doesn't have preferences, because its movement is controlled" | ||
" by the paddle, so it's just as likely to approach either object." | ||
) | ||
# PASSIVE_AGENT_NON_AGENT = PASSIVE_AGENT_AGENT_NON_AGENT | ||
|
||
PASSIVE_AGENT_EFFICIENT_ACTION_IRRATIONAL = ( | ||
"Passive Agent: Efficient action (irrational) tasks require a " | ||
"common-sense understanding of agency. This is a \"passive agents\" " | ||
"task: you must watch (using only Pass actions) as an agent (blob " | ||
"shape) moves in a grid world over 8 \"familiarization\" " | ||
"trials and a \"test\" trial (the world \"resets\" between each trial " | ||
"using the EndHabituation action). During familiarization, there are " | ||
"two types of trials: the first shows the agent navigating towards a " | ||
"goal, taking a longer route even though there may not be obstacles " | ||
"in the way (hence the agent is inefficient); the second features " | ||
"the agent moving towards the goal more directly, sometimes having " | ||
"to maneuver around obstacles (hence, the agent is efficient). " | ||
"We only show the inefficient action in the test trial. " | ||
"You must determine whether the test trial is \"expected\" " | ||
"(unsurprising) or \"unexpected\" (surprising) based on whether or " | ||
"not the agent exhibits the same level of efficiency shown in the " | ||
"familiarization trials." | ||
PASSIVE_AGENT_EFFICIENT_ACTION = ( | ||
"Passive Agent: Efficient Action tasks require a common-sense " | ||
"understanding of agency. This is a \"passive agents\" task: you must " | ||
"watch (using only Pass actions) as an agent (blob shape) moves in a " | ||
"grid world over 8 \"familiarization\" trials and a \"test\" trial " | ||
"(the world \"resets\" between each trial using the EndHabituation " | ||
"action). The trials depict the agent approaching an object; in the " | ||
"test trial, some of the obstacles are removed. You must then " | ||
"determine whether the test trial is \"expected\" (unsurprising) or " | ||
"\"unexpected\" (surprising) based on whether or not the agent moves " | ||
"in an efficient path (agents should move efficiently)." | ||
) | ||
# PASSIVE_AGENT_EFFICIENT_ACTION_IRRATIONAL = PASSIVE_AGENT_EFFICIENT_ACTION # NOQA | ||
|
||
PASSIVE_AGENT_HELPER_HINDERER = ( | ||
"Passive Agent: Helper / Hinderer tasks require a common-sense " | ||
"understanding of agency. This is a \"passive agents\" task: you must " | ||
"watch (using only Pass actions) as three agents (blob shapes) move " | ||
"in a grid world over 8 \"familiarization\" trials and a \"test\" " | ||
"trial (the world \"resets\" between each trial using the " | ||
"EndHabituation action). The familiarization trials depict an agent " | ||
"trying to approach an object. Sometimes the path to the object is " | ||
"obstructed, and a \"helper\" agent moves the obstruction off the " | ||
"path, allowing the first agent to approach the object; sometimes " | ||
"the path to the object is unobstructed, and a \"hinderer\" agent " | ||
"moves an obstruction onto the path, preventing the first agent from " | ||
"approaching the object. The test trial depicts the first agent " | ||
"approaching either the helper agent or the hinderer agent, " | ||
"expressing a preference for that agent. You must then determine " | ||
"whether the test trial is \"expected\" (unsurprising) or " | ||
"\"unexpected\" (surprising) based on whether the first agent prefers " | ||
"its helper or hinderer (the agent should prefer its helper)." | ||
) | ||
|
||
PASSIVE_AGENT_INACCESSIBLE_GOAL = ( | ||
"Passive Agent: Instrumental Action tasks require a common-sense " | ||
"understanding of agency. This is a \"passive agents\" task: you must " | ||
"watch (using only Pass actions) as an agent (blob shape) moves in a " | ||
"grid world over 8 \"familiarization\" trials and a \"test\" trial " | ||
"(the world \"resets\" between each trial using the EndHabituation " | ||
"action). The familizarization trials depict the agent approaching a " | ||
"specific object (the same object in all 8 familiarization trials); " | ||
"in the test trial, obstacles may be moved to block a path to the " | ||
"preferred object. You must then determine whether the test trial is " | ||
"\"expected\" (unsurprising) or \"unexpected\" (surprising) based on " | ||
"whether or not the agent can successfully navigate to its preferred " | ||
"object (approaching a different object is unsurprising if the " | ||
"preferred object is blocked)." | ||
) | ||
|
||
PASSIVE_AGENT_INSTRUMENTAL_ACTION = ( | ||
"Passive Agent: Inaccessible Goal tasks require a common-sense " | ||
"understanding of agency. This is a \"passive agents\" task: you must " | ||
"watch (using only Pass actions) as an agent (blob shape) moves in a " | ||
"grid world over 8 \"familiarization\" trials and a \"test\" trial " | ||
"(the world \"resets\" between each trial using the EndHabituation " | ||
"action). The familizarization trials depict the agent retrieving a " | ||
"red triangular \"key\" object; inserting that key into a \"lock\" in " | ||
"a green wall, causing the green wall to disappear; and then " | ||
"approaching a \"goal\" object that was previously blocked by the " | ||
"green wall, but is now accessible. You must then determine whether " | ||
"the test trial is \"expected\" (unsurprising) or \"unexpected\" " | ||
"(surprising) based on whether or not the agent used the key object " | ||
"when it was necessary to approach the goal object (if the goal " | ||
"object is not blocked by the green wall, then using the key object " | ||
"is unnecessary)." | ||
) | ||
|
||
PASSIVE_AGENT_MULTIPLE_AGENTS = ( | ||
"Passive Agent: Multiple agents tasks require a common-sense " | ||
"understanding of agency. This is a \"passive agents\" task: you " | ||
"must watch (using only Pass actions) as an agent (blob shape) " | ||
"moves in a grid world over 8 \"familiarization\" trials and a " | ||
"\"test\" trial (the world \"resets\" between each trial using the " | ||
"EndHabituation action). The familiarization trials feature an " | ||
"agent repeatedly approaching one of the two objects. You must " | ||
"then determine whether the test trial is \"more expected\" " | ||
"(unsurprising) or \"more unexpected\" (surprising) based on how " | ||
"the agent acts: if the agent is the same agent from familiarization," | ||
" it should continue to act with the same preferences it showed in " | ||
"previous trials (approaching the same object); the " | ||
"\"more unexpected\" case here would feature a new agent going " | ||
"to the same object, or the same agent approaching the previously " | ||
"non-approached object. " | ||
"Passive Agent: Multiple Agents tasks require a common-sense " | ||
"understanding of agency. This is a \"passive agents\" task: you must " | ||
"watch (using only Pass actions) as an agent (blob shape) moves in a " | ||
"grid world over 8 \"familiarization\" trials and a \"test\" trial " | ||
"(the world \"resets\" between each trial using the EndHabituation " | ||
"action). The familizarization trials depict the agent approaching a " | ||
"specific object (the same object in all 8 familiarization trials); " | ||
"in the test trial, either the same agent or a new agent will " | ||
"approach a different object. You must then determine whether the " | ||
"test trial is \"more expected\" (unsurprising) or " | ||
"\"more unexpected\" (surprising) based on whether or not the agent " | ||
"with a known preference approached a different object (it is " | ||
"unsurprising for a new agent to show a different preference)." | ||
) | ||
|
||
PASSIVE_AGENT_OBJECT_PREFERENCE = ( | ||
|
@@ -402,6 +489,8 @@ class TaskDescription(Enum): | |
"during the familiarization trials (imitating the movement pattern " | ||
"of the other agent it approached)." | ||
) | ||
# PASSIVE_AGENT_APPROACH = PASSIVE_AGENT_SOCIAL_APPROACH | ||
# PASSIVE_AGENT_INSTRUMENTAL_APPROACH = PASSIVE_AGENT_SOCIAL_APPROACH | ||
|
||
PASSIVE_AGENT_SOCIAL_IMITATION = ( | ||
"Passive Agent: Imitation tasks require a common-sense understanding " | ||
|
@@ -418,6 +507,27 @@ class TaskDescription(Enum): | |
"familiarization trials (approaching the other agent who had the " | ||
"same movement pattern)." | ||
) | ||
# PASSIVE_AGENT_IMITATION = PASSIVE_AGENT_SOCIAL_IMITATION | ||
# PASSIVE_AGENT_INSTRUMENTAL_IMITATION = PASSIVE_AGENT_SOCIAL_IMITATION | ||
|
||
PASSIVE_AGENT_TRUE_FALSE_BELIEF = ( | ||
"Passive Agent: True / False tasks require a common-sense " | ||
"understanding of agency. This is a \"passive agents\" task: you must " | ||
"watch (using only Pass actions) as two agents (blob shapes) move in " | ||
"a grid world over 8 \"familiarization\" trials and a \"test\" trial " | ||
"(the world \"resets\" between each trial using the EndHabituation " | ||
"action). The familiarization trials depict an agent approaching an " | ||
"object that is always located on a specific side of world, though " | ||
"sometimes the agent's sight is obstructed by grey occluders. The " | ||
"test trial depicts a second agent moving the object from its normal " | ||
"side to the other side, hiding it behind a grey occluder. " | ||
"You must then determine whether the test trial is \"expected\" " | ||
"(unsurprising) or \"unexpected\" (surprising) based on which side " | ||
"the original agent approached in order to find the object (if the " | ||
"first agent can see the second agent moving the object, then the " | ||
"first agent should approach the object's new location; otherwise, " | ||
"the first agent should approach the object's original location)." | ||
) | ||
|
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# Passive Physics Tasks (in alphabetical order) | ||
PASSIVE_PHYSICS_COLLISION = ( | ||
|
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This seemed easier than renaming all of the Eval 7 files.